Build 3.10.03 (official) (12 January 2015) ============== Modified features: (*) V-Ray RT GPU: Added support for VertexColor texture; (*) V-Ray RT GPU: Basic support for rendering VRayDirt texmap; (*) VRayMetaball: Added support for MaxScript vector color source; (*) VRayProxy: Force first map channel option disabled by default; (*) .vrmesh viewer: Added a slider controlling the point size of particles; (*) .vrmesh viewer: Enabled OpenGL point smoothing only when the point size is greater than 1.0; Bug fixes: (*) V-Ray: Fixed 3ds Max 2015 with Extension 2 crash on remote DR hosts; (*) V-Ray: Fixed hairs smooth normals rendering with V-Ray Standalone; (*) V-Ray: Fixed MaxScript VFB functions not working when V-Ray RT set as production renderer; (*) V-Ray RT: Added export of GI ambient occlusion parameters; (*) V-Ray RT: Fixed export of "sample lookup" Irradiance Map parameter; (*) V-Ray RT: Fixed not exporting the default geometry type for objects with type set to Default in the V-Ray object properties; (*) V-Ray RT GPU: Fixed crash when UVW coordinates are invalid; (*) V-Ray RT GPU: Fixed crash with refractive overlapping faces; (*) V-Ray RT GPU: Fixed Light Cache loading on DR hosts; (*) VFB: Fixed crash caused by NaN output values with Curve color correction; (*) VFB: Fixed wrong time stamp when loading images from history; (*) VRayClipper: Fixed artifacts near the edges of intersection surfaces; (*) VRayHDRI: Fixed "Match Bitmap Size as Closely as Possible" 3ds Max option to work for VRayHDRI with Legacy Direct3D driver; (*) VRayHDRI: Fixed viewport preview not working for map channels differing from 1; (*) V-Ray RT: Fixed crash when disc light has VRayColor for texture; (*) V-Ray RT: Fixed issue with multiple disc lights with different colors rendering only the color of the first light; (*) VRayProxy: Fixed crash with displacement when no vertex normals are present; (*) ply2vrmesh: Fixed conversion from Alembic particles, that was causing crash during rendering; Build 3.10.02 (official) (15 December 2014) ============== Bug fixes: (*) V-Ray: Fixed random crashes due to Windows messages processing, happening mostly with 3ds Max 2012, but not only; (*) V-Ray: Fixed wrong rendering of dynamic geometry with opacity using Embree; (*) V-Ray: Work around Royal Renderer's renderer window handling; (*) V-Ray RT: Fixed crash with scenes with many plugin instanced objects; (*) V-Ray RT: Fixed crash when rendering as production renderer with Max.vray UI preset is selected; (*) V-Ray RT: Fixed random crash in CUDA engine; (*) V-Ray RT: Fixed random hang during "Starting RT render server..." phase; (*) V-Ray RT: Redirected log messages to appear in the Message Log window for production renderer; (*) V-Ray RT CPU: Fixed rendering hanging at Light Cache pass when using SSS2 on CUDA CPU; (*) V-Ray RT GPU: Fixed darkening in corners when using the light cache with "retrace" option; (*) V-Ray RT GPU: Fixed not reflecting highlight glossiness; (*) VRayInstancer: Fixed crash when the source object(s) do not have any materials applied; (*) VRayMtl/VRayLight: Fixed crash on 3ds Max 2012 and older when showing the DMC samples; (*) VRayPhysicalCamera: Bitmap aperture was producing black renders; (*) VRayScannedMtl: Fixed license checkout fail in DR mode; (*) VRayScannedMtl: Fixed memory leak when no input file was provided; (*) setvrlservice: Fixed help text for "-password" option; Build 3.10.01 (official) (November 2014) ============== New features: (*) V-Ray: Further optimizations for render speed; (*) Updated to OpenEXR 2.2.0 and added new DWA compression options to VRayOptionsRe; (*) Support for point cloud rendering in 3ds Max 2015; (*) Built-in DMC samples calculator for VRayLight, VRayMtl and brute force GI; (*) .vrmesh viewer: Added a .vrmesh viewer tool for previewing .vrmesh and Alembic files in a standalone OpenGL application; (*) Embree: Update to Embree 2.3; (*) Embree: Proxies and instances can now be accelerated by Embree; (*) V-Ray: Added "GI filter multiplier" option to the Global switches rollout to control texture filtering for GI rays for VRayHDRI; (*) V-Ray: Embree can now accelerate hair rendering for Ornatrix and HairFarm; (*) V-Ray: Secondary matte environment background slot to control the appearance of matte objects in reflections/refractions; (*) V-Ray: When created, V-Ray will automatically load a preset named "default" if there is one (allows for customized default values); (*) V-Ray RT: Support for Carbon Scatter; (*) V-Ray RT: Support for the V-Ray VFB for ActiveShade session; (*) V-Ray RT CPU: Support for the VRayClipper object; (*) V-Ray RT CPU: Support for Ornatrix and HairFarm rendering; (*) V-Ray RT GPU: Support for using the light cache for GPU rendering; (*) V-Ray RT GPU: Support for coherent tracing (may improve rendering performance); (*) V-Ray RT GPU CUDA: Support for the nVidia Maxwell GPU architecture; (*) V-Ray RT GPU CUDA: Support for the VRayFastSSS2 material; (*) V-Ray RT GPU CUDA: Initial support for hair rendering for Ornatrix and HairFarm; (*) V-Ray RT GPU CUDA: On-the-fly recompilation of the GPU kernel to include only features used by the particular scene; (*) VFB: Ability to dock/undock History window and Color Corrections window to the main VFB window; (*) VFB: Added highlight burn color correction to the VFB; (*) VFB: Added "background image" color correction to the VFB; (*) VFB: Added white balance color correction; (*) VFB: Added the ability to save multi-channel .vrimg and OpenEXR files from the VFB UI; (*) VFB: Added the ability to load arbitrary file formats in the V-Ray VFB for post-processing; (*) VRayInstancer: Implement a new geometric plugin for instancing objects on a ParticleFlow and other particle systems; (*) VRayHDRI: Added image preview in the file open dialog; (*) VRayHDRI: Added controls to specify UDIM/UVTILE tiles for the preview in material editor; (*) VRayScatterVolumeMtl: Greatly improved calculations; ability to use the light cache; (*) VRayScannedMtl: Support rendering of scanned real-world BRDF materials; (*) VRayProxy: Support for hair and particle instances; (*) VRayProxy: Support for subdivision objects in Alembic files using OpenSubdiv; (*) VRayLight: Disc light shape; (*) VRayLight, VRayIES, VRaySun: Added parameters to control the diffuse and specular contributions separately; (*) VRayLightSelect render element: Added "mode" parameter to allow extracting the full/raw/diffuse/specular contribution of specific lights; (*) VRayMtl: Added GGX BRDF model; (*) VRayMtl: Added clip opacity mode option for faster rendering of trees etc; (*) VRayMultiSubTex: Extended with new randomized modes for choosing colors; (*) VRayVelocity render element: Added include/exclude list; (*) ply2vrmesh: Added export options to export specified frames to separate files; (*) ply2vrmesh: Added Alembic frame offset output to the files; (*) ply2vrmesh: Added option to merge two or more .vrmesh files into one; (*) vrimg2exr: Added -multiPart option to vrimg2exr that produces an OpenEXR 2 file with each render element in its own "part"; Modified features: (*) V-Ray: Added an option to open the V-Ray messages window on error or warning only; (*) V-Ray: Added by Object IDs selection method for Render mask; (*) V-Ray: Added MaxScript access to the Trace sets include/exclude flag; (*) V-Ray: Added %numPasses and %numSubdivs stamp keywords; (*) V-Ray: "Camera Motion Blur" is controlled independently on "Motion Blur" setting; (*) V-Ray: Embree enabled by default; (*) V-Ray: Improved render speed when not using any render elements; (*) V-Ray: Light cache "Use for glossy rays" option is enabled by default; (*) V-Ray: Optimized hair rendering in general; (*) V-Ray: Reduced memory usage for hair and particles; (*) V-Ray: Renamed the "Time independent" option to "Lock noise pattern" in the DMC sampler rollout; (*) V-Ray: The default GI methods are set to Brute force/Light cache; (*) V-Ray: The default image sampler set to Progressive; (*) V-Ray: The image sampler parameters rollout is unfolded by default; (*) V-Ray: VFB is cleared always when doing network rendering with render mask; (*) V-Ray RT: Improved refresh speed; (*) V-Ray RT: Removed the Show Mask option from the user interface, the mask is written in VRaySampleRate render element for the progressive sampler; (*) VFB: Improved anaglyph stereoscopic preview to reduce retinal rivalry; (*) VFB: Improved initialization speed of the History window when there are a lot of images in the history; (*) VFB: The vfbControl MaxScript function returns values for the commands that have states; (*) VFB: Made the History window compliant with the 3ds Max color theme; (*) .vrscene exporter: Added combo box to select between Scene Animation/Frame range, the latter remembers the start/end values; (*) VRay2SidedMtl: Added ability to filter the translucency effect through the diffuse color of the front-facing side; (*) VRayClipper: More robust and faster algorithm is used; (*) VRayDirt: Added "double sided" option; (*) VRayDirt: The distribution parameter can now take negative values for more defined edges; (*) VRayFastSSS2: Added opacity texture slot; (*) VRayHairFarmMod and VRayOrnatrixMod: Faster rendering of hair; (*) VRayHDRI: Added MaxScript access to "coords" parameters; (*) VRayLight: Added the ability to display the light name in the viewport; (*) VRayLight: Somewhat faster sampling of rectangle lights; (*) VRayMtl: Multiple layers of glass rendered with noise; (*) VRayOSLMtl/VRayOSLTex: Improved shader cache logic, now the compiled shaders reside entirely in a memory buffer; (*) VRayOSLMtl/VRayOSLTex: Removed dependency of shader name on the shader file name; (*) VRayProxy: Export texture coordinates for .vrmesh preview, if preview mesh is specified; (*) VRayProxy: Same proxies are automatically instantiated; (*) VRayProxy: Show proxy color set names in Vertex Color texture "Channel Name" list; (*) VRayProxy: Show the extra color channels from Alembic files in the "Channel Name" drop-down of Vertex Color maps applied to the proxy object; (*) VRayProxy: Support for Material ID channel when rendering with point clouds; (*) VRayShadow: Made the U, V, W Area shadow sizes animatable in the VRayShadows params rollout; Bug fixes: (*) Progressive sampler: Adaptive image sampling based on the Noise threshold did not work correctly; (*) Progressive sampler: Fixed crash with region rendering and sample rate render element; (*) Progressive sampler: Switch to sRGB color mapping for AA, leading to faster sampling; (*) Crashes with building the SD tree in specific scene; (*) Render mask was not exported to .vrscene files; (*) DR: X-Ref scenes were not transferred with DR option "Transfer missing assets"; (*) Fixed incorrect depth with camera motion blur for deep image output; (*) Fixed 3ds Max crashes when pressing the "Last VFB" button with V-Ray RT set as Production renderer; (*) Fixed a crash with "Render to fields" enabled on 3ds Max 2012; (*) Fixed unhandled exception error when rendering geometry imported from Revit; (*) Fixed render crash with ProBoolean scene geometry; (*) Fixed slow SD tree build on many-core machines; (*) V-Ray: Fixed Embree crash on AMD machines; (*) V-Ray: Fixed Embree crashes with specific scenes; (*) V-Ray: Fixed incorrect rendering of 3ds Max Populate with motion blur with Embree; (*) V-Ray: DR hosts saved in scene were appended to the hosts list and used for consequent renderers; (*) V-Ray: Fixed a crash when rendering a scene with ParticleFlow that is not generating geometry; (*) V-Ray: Fixed imageSampler_renderMask_texmap MaxScript property name; (*) V-Ray: Fixed issue where VRayMtl's "Affect all channels" affects matte surfaces visible through refractive objects; (*) V-Ray: Fixed light leaks when rendering bump mapping on surfaces that face away from the light; (*) V-Ray: Fixed Render mask with Light Cache as secondary GI engine, causes darker final result; (*) V-Ray: Fixed rendering wrong object when render selection mask is used with object that has Renderable property disabled; (*) V-Ray: Fixed tiled EXR clipping to half-float precision; (*) V-Ray: Fixed wrong error message "error: Auto-backup is enabled at file..." appearing when license is not found; (*) V-Ray: MaxScript V-Ray ".imageSampler_normal_threshold" parameter's name was ".imageSamper_normal_threshold"; (*) V-Ray: Strand index was not returned to shaders (e.g. Ox Hair); (*) V-Ray RT: Adaptive image sampling based on the Noise threshold did not work correctly; (*) V-Ray RT: Fixed progress window update; (*) V-Ray mesh exporter: Fixed crash when exporting point clouds with "lowest level point size" < 1.0; (*) V-Ray mesh exporter: Particle systems were not exported with the "Export all selected objects in a single file" option (*) V-Ray Toolbar: Button were not working after 3ds Max Custom UI Layout load/reset; (*) VFB: Edit boxes accept values without pressing enter; (*) VFB: Fixed crash with Lens effects and active link to PDPlayer when an update occurs; (*) VFB: Fixed lag when clicking between the VFB and other 3ds Max windows; (*) V-Ray Bitmap to V-RayHDRI converter: Fixed error when converting bitmaps to tiled EXR; (*) V-Ray Light Lister: Fixed an issue with light temperature, not handling very low values; (*) VRayBPTracer: Fixed calculation errors causing NAN results; (*) VRayBPTracer: Fixed crash with particular scenes; (*) VRayClipper: The clipper showed up with ambient occlusion; (*) VRayClipper: The clipper affected objects from its Exclude list even when it is hidden; (*) VRayClipper: There is ambiguous situation with instancing, rendering the last copy only; (*) VRayColor: Color swatch and gamma were not displayed as Additional Params in the Slate material editor; (*) VRayFastSSS2: Fixed crash when rendering the object has Dent texmap for displacement; (*) VRayFur: Fixed fur placement on "Selected faces" for 3ds Max 2014/2015; (*) VRayHDRI: EXR textures are always loaded as 32-bit floating point; (*) VRayHDRI: Fixed crash with IFL input when saving in a material library; (*) VRayHDRI: Fixed Crop/Place not working; (*) VRayHDRI: Fixed overbright pixels occurring with specific texture values; (*) VRayHDRI: The texture cache size for tiled textures in VRayHDRI did not work correctly for values over 2 GB; (*) VRayLight: Fixed incorrect rendering of Dome lights with scaling, they should not take it into account; (*) VRayMtl: Fixed Self-illumination multiplier value not taken into account; (*) VRayOSLTex: Fixed crash when used as environment texture; (*) VRayPhysicalCamera: Tilt/Shift parameters were not reflected in the viewport when loading a scene; (*) VRayProxy: Cannot select in the viewport if there is a recorded preview mesh that falls outside the render-mesh bounding box; (*) VRayProxy: Fixed crash when opening a scene containing a proxy created from an empty group; (*) VRayProxy: Fixed incorrect UVW coordinates with point clouds; (*) VRaySkinMtl: Fixed textured scatter radiuses not taken into account; (*) img2tiledexr: Alpha channel was created even if there was not such in the input image; (*) img2tiledexr: Fixed wrong pixel aspect in the output image; Build 3.00.08 (official) (16 September 2014) ============== Modified features: (*) V-Ray scene converter: Added option to convert the standard cameras to VRayPhysicalCamera; (*) V-Ray Quick settings: Added preset delete button; (*) VRayDistanceTex: Replaced the texmap preview in the material editor slot with a generic but faster rendering one; (*) VRayFastSSS2: Added color mode control; (*) VRayHairMtl: Added light_multiplier parameter; (*) VRayMeshGeom: Updated V-Ray SDK example project; (*) VRayOSLMtl/VRayOSLTex: Added support for tweak parameters tooltips display in material editor; (*) VRayOSLMtl/VRayOSLTex: Made .osl the default file extension; (*) VRayProxy: Added support for UV channels with negative indices; Bug fixes: (*) VRayBPTracer: Fixed a crash in a specific scene; (*) Fixed artifacts in certain situations with irradiance map and area lights with "Affect reflections" turned off; (*) V-Ray: Added "facesPerVoxel" and "oneVoxelPerMesh" parameters to the .vrmesh exporter; (*) V-Ray: Fixed a crash when reading mip-map levels for non-square textures; (*) V-Ray: Fixed a crash when rendering geometry with incorrect faces; (*) V-Ray: Fixed a crash when rendering objects with Linked XForm and motion blur; (*) V-Ray: Fixed a crash when rendering with empty layer as render selection mask; (*) V-Ray: Fixed a crash when switching RT and Production after changing VRayColor parameters while RT was running; (*) V-Ray: Fixed a crash with XMesh having very large surface normals; (*) V-Ray: Fixed a random crash in scenes saved with region rendering enabled; (*) V-Ray: Fixed artifacts when rendering with mapped IOR; (*) V-Ray: Fixed crash with VRayPtex due to incorrect mesh data; (*) V-Ray: Fixed memory allocation for non-tiled bitmaps; (*) V-Ray: Fixed rare crash with progressive image sampling initialization; (*) V-Ray: Fixed rare crash with progressive image sampling and noise threshold greater than 0.0; (*) V-Ray: Fixed Embree rendering on machines with lower versions of SSE support; (*) V-Ray: Fixed export of multiple splines to .vrmesh through MaxScript; (*) V-Ray: Optimized geometry traversing on multi-core machines; (*) V-Ray: Fixed "No GI on other mattes" option; (*) V-Ray: Fixed "Max ray intensity" not working for the first glossy reflection; (*) V-Ray: Fixed rendering of "Matte for reflect/refraction" objects; (*) .vrscene exporter: Added point cloud export parameters; (*) .vrscene exporter: Fixed animation settings persistence between export sessions; (*) .vrscene exporter: Frame range is not written into .vrscene files when exporting animations; (*) .vrscene exporter: The "Strip paths" option didn't affect VRayProxy objects; (*) .vrscene exporter: Some options didn't work as expected; (*) V-Ray RT: Fixed color mapping improperly applied twice when sub-pixel was enabled; (*) V-Ray RT: Animated "focus distance" parameter was not exported; (*) V-Ray RT: Fixed the "Make V-Ray RT Animation Preview" command to save images when rendering with VFB; (*) V-Ray RT: Fixed the On parameter support for 3ds Max lights; (*) V-Ray RT: Fixed rendering sequence through animated camera, subsequent frames were wrong; (*) V-Ray RT GPU: Fixed a crash with animated meshes, during ActiveShade session; (*) V-Ray RT GPU: Fixed a crash with animated proxies, during ActiveShade session; (*) V-Ray RT GPU: Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering; (*) V-Ray RT GPU: Fixed slow "Compiling geometry" with Forest Pro; (*) V-Ray RT GPU: "Trace depth" parameter was ignored; (*) V-Ray RT CPU: VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer; (*) V-Ray Standalone: VFB history autosave was always enabled; (*) V-Ray Quick settings: Fixed non-Quick Settings custom presets handling; (*) V-Ray VFB: Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed; (*) V-Ray VFB: Ability to set the bloom "shape" parameter for the lens effects to larger values that 40; (*) VRayClipper: Fixed include/exclude with grouped objects and hairs; (*) VRayFastSSS2: Fixed incorrect results with raytraced multiple scattering and raytraced single scattering; (*) VRayHairFarmMod: Fixed a crash when rendering multiple hair instances; (*) VRayLight: Fixed artifacts occurring with irradiance map and "affect reflections" in certain situations; (*) VRayLightMeter: Fixed viewport representation in 3ds Max 2015; (*) VRayOrnatrixMod/VRayHairFarmMod: Fixed velocity render element; (*) VRayOSLMtl/VRayOSLTex: Fixed not-working "Open in External Editor" command for 3ds Max 2012 and previous; (*) VRayPhysicalCamera: Fixed undo of "Guess vert/horiz tilt" buttons; (*) VRayProxy: Fixed artifacts when rendering with motion blur; (*) VRayProxy: Prevent unneeded reading proxy particle widths for preview; (*) VRayStereoscopic: Render elements were outputting left channel only image files through 3ds Max rendered image window; Build 3.00.07 (official) (22 May 2014) ============== Bug fixes: (*) V-Ray: "Direct visualization" of the caustics photon map does not work properly with VRayEnvironmentFog; (*) V-Ray: Freeze at render start with memory frame buffer and very large resolutions; (*) VRayProxy: Fixed crash with Nitrous in 3ds Max 2015 with a scene created with an older version of V-Ray; (*) VRayStereoscopic: Fixed crash when outputting Deep EXR with "Previous render" set to anything but "Unchanged"; Build 3.00.06 (official) (5 May 2014) ============== New features: (*) Support for 3ds Max 2015; (*) Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files; Modified features: (*) V-Ray: Added option to the .vrmesh exporter to automatically create a Multi/Sub-Object material when exporting multiple objects in a single file; (*) V-Ray RT CPU: Added lights include/exclude lists support; (*) V-Ray RT: Implemented showing Safe Frame when rendering in a viewport; (*) VRayProxy: Added option to render particles as points; (*) VRayProxy: Added option to enable/disable Alembic full names support in the visibility lists; (*) VRayProxy: Added support for hair and particles color channels from Alembic; (*) VRayProxy: Make the "Animation offset" parameter animatable; (*) VRayBump2Normal is now included in the V-Ray installation; (*) VFB: Added support for the "track mouse" option while rendering for progressive sampling and V-Ray RT; (*) VFB: The Lens Effects 3dsMax Effect plugin settings are now applied only when the 3ds Max rendered image window is used, as it clashes with the VFB Lens Effects settings; (*) VFB: Lens effects - the default glare type changed to "From render camera"; (*) VFB: When the "mono" button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only; (*) VRayVrmatMtl: Material exporter support for VRayBlendMtl; (*) VRayVrmatMtl: Material exporter support for Checker and Falloff textures; Bug fixes: (*) Global subdivs multiplier should be able to go down to zero; (*) Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod: Fixed assigned materials order when rendering with multiple hair nodes and having some of them hidden; (*) Fixed a MaxScript system exception error when cancelling the creation of a VRayLight from the V-Ray toolbar; (*) Fixed issues with VRayLights and FumeFX with illumination map; (*) Embree: Fixed a crash with XMesh and motion blur; (*) DR: Rendering in DR mode with "Use local host" unchecked demanded a render node license; (*) DR: The "Save hosts in scene" option was not always working correctly when rendering with DR through Backburner; (*) V-Ray: Prevent raw image output, when enabled but empty path is provided; (*) V-Ray: Reflection/Refraction trace sets' Clear button was cleaning both of the lists; (*) V-Ray: Reflection/Refraction trace sets were not working in inclusive mode; (*) V-Ray RT: Progressive sampler settings were not exported in .vrscene files; (*) V-Ray RT: VRayParticleTex was not translated; (*) V-Ray RT: Region rendering with the V-Ray VFB did not work when using V-Ray RT as production renderer; (*) V-Ray RT: Fixed a crash when undoing delete of Forest Pro geometry while Active Shade rendering; (*) V-Ray RT: Fixed support of Material Frequency Particle Flow operator when rendering as production renderer; (*) V-Ray RT/GPU: Lens effects source channel was incorrect when re-rendering as production renderer; (*) VRayBPTracer: Bucket outlines left in VFB after rendering end; (*) VRayDisplacementMod: Fixed a very slow rendering when Noise texture with animated parameter was used; (*) VRayClipper: Fixed clipper's material channel ID appearance in MultiMatte render element; (*) VRayGLSLMtl/VRayGLSLTex: Fixed smoothstep output values outside the interpolation range; (*) VRayGLSLMtl/VRayGLSLTex: Newly opened shaders were not added to the recent files history after clearing history; (*) VRayOSLMtl/VRayOSLTex: Newly opened shaders were not added to the recent files history after clearing history; (*) VRayOSLTex: Fixed crash when assigned to dome VRayLight; (*) VRayProxy: Fixed crash with corrupt .vrmesh files with large number of voxels; (*) VRayProxy: Fixed wrong rendering of multiple instances with particles/hairs; (*) VRayProxy: Optimized loading of scene with many Alembic proxies; (*) VRayProxy: Optimized preview voxel loading routine; (*) VRayProxy: Skip proxy preview calculations if zero number of faces/hairs/particles is provided; (*) VRayPtex: Changing PTex cache size had no effect on rendering, 100 MB was always used; (*) VRayPtex: Added an option for turning off anisotropic filtering for PTex textures; (*) VRayStereoscopic: Rendering shade map sequences could cause crashes; (*) VRayIES: Fixed crash after VRayIES light was created in 3D snap mode and 3ds Max was Reset; (*) VRayLight: Fixed "Lock to dome orientation" option to work for nested textures; (*) VFB: V-Ray did not write .vrimg/.exr files if "Generate preview" was enabled, and "Memory frame buffer" was turned off; (*) VFB: The progressive sampler was not creating a raw .vrimg/.exr file; (*) VFB: The Lens Effects were not applied to images loaded from the history; (*) VFB: The Lens Effects were not stored in the output file; (*) VRayExtraTex: Cloning VRayExtraTex element didn't clone the include/exclude list; (*) VRayGLSLMtl/VRayGLSLTex: Ensure all user defined global variables are initialized to zero; (*) VRayGLSLMtl/VRayGLSLTex: Shader source files were not shown in the Asset Tracker; (*) VRayOSLMtl/VRayOSLTex: Shader source files were not shown in the Asset Tracker; (*) vrimg2exr: Fixed batch conversion output names generation; Build 3.00.05 (official) (7 April 2014) ============== Bug fixes: (*) Fixed more cases of stuck buckets with GI; (*) Wrong render results when using camera DOF and motion blur at the same time; (*) VRayPhysicalCamera: Fixed camera creation unhides hidden lights; Build 3.00.04 (official) (3 March 2014) ============== Modifed features: (*) VFB: The lens effects sliders position can be set by mouse click; (*) VRayLight: Added Affect alpha option for the dome lights; Bug fixes: (*) Fixed stuck buckets due to long GI paths in certain cases; (*) Fixed stuck buckets with dynamic geometry with mixed static and motion-blurred geometry; (*) Fixed texmap slots of some of the V-Ray texmaps did not refresh immediately when a new map is connected to them; (*) Fixed NaN pixels in certain cases with Noise texture used as displacement map on a large plane; (*) Fixed NaN pixels in certain scenes with 3ds Max Fog atmospheric effect; (*) Fixed NaN pixels when a bump texture returned a NaN normal; (*) Updated DLL version numbers; (*) Improved motion blur raycast accelerator for fast rotating objects; (*) Fixed rare crashes when preparing scenes with many mesh lights; (*) VRayOrnatrixMod and VRayHairFarmMod: Fixed different dynamic tessellation with and without motion blur; (*) VRayPhysicalCamera: LENS files were not auto-transferred for DR; (*) VFB: Apply inverse gamma correction when loading an image with 8-bit colors; (*) VFB: Color balance and HSL corrections were applied after display corrections like sRGB instead of before; (*) VFB: Fixed crash with curve color correction when there were NaN pixels in the image; (*) VFB: Color balance correction could produce strange results with HDR colors; (*) VFB: Fixed crash with deep output in certain situations; (*) VFB: Fixed global presets loading the sRGB/ICC button state; (*) VFB: Fixed a crash when loading image after 3ds Max reset; (*) VFB: Lens effects were applied twice when changing the Mode and Type settings; (*) VFB: Lens effects were not applied on images loaded from the VFB history; (*) VRayHairMtl: Fixed cut-off look of the material in the Material Editor; (*) Render mask: Further improvements with multithreading; (*) Render mask: Disabled GI preview to prevent artifacts along the selection borders; (*) VRayClipper: Fixed unexpected behavior when linked to other objects; (*) VRayMap: Artifacts with environment override in the texture; (*) V-Ray RT CPU: Phoenix FD did not update in mesher mode when changing frames; (*) V-Ray RT CPU: Stereo mode did not work correctly; (*) V-Ray RT GPU: Crash when trying to render an object with GLSL material; (*) V-Ray RT GPU: Fixed bump mapping with Fresnel reflections; (*) V-Ray RT GPU: Fixed bump mapping with tiled texture; Build 3.00.03 (official) (17 February 2014) ============== Bug fixes: (*) Render mask: Improved performance with threads number scaling; (*) Fixed slower rendering of scenes with dynamic meshes on many-core machines compared to V-Ray 2.4; (*) Fixed updating of texmap buttons on some V-Ray texmaps when connecting them in slate material editor; (*) Fixed crash when rendering with 3ds Max frame buffer, V-Ray Stereoscopic's "Adjust resolution" enabled and DR; (*) Fixed crash with the "Previous render" option in the render settings when render elements were enabled; (*) Fixed issue where the "Check for missing maps" option was breaking the animation export for particle systems; (*) Fixed NaN pixels in certain cases when a 3ds Max Bitmap is used as a spherical environment; (*) Fixed long irradiance map calculation times in specific cases with matte objects and "Retrace" light cache option enabled; (*) VRayHDRI: did not work with the Default Scanline renderer with mapping channels different from 1; (*) VRayUserColor/VRayUserScalar: User properties for standalone plugin were not read correctly; (*) VRayVrmatMtl: Fixed crash in the VRMat editor in certain builds when previewing materials in the editor; (*) VRayLightMtl: A helper meshlight was not created in the same layer as the object's when "Direct illumination" was on; (*) VRayObjectSelect: Fixed displaying of include/exclude lists editor on vrayVFB check/uncheck; (*) V-Ray RT: Fixed issue where rendering particle systems was breaking the rendering of motion blur; (*) V-Ray RT: VRayHDRI was not working as bump map; (*) V-Ray RT GPU: Fixed crash in V-Ray standalone when moving dynamic geometry with motion enabled; (*) V-Ray RT GPU: Fixed artifacts in area lights; Build 3.00.02 (official) (07 February 2014) ============== Modifed features: (*) vrimg2exr: increase the default buffer size to 100 MB to speed up conversions; Bug fixes: (*) Installer: Fixed previous installation license settings acquisition, local license was assumed always; (*) Render mask: Fixed rendering with DR; (*) "V-Ray VFB" quad menu command was not showing the VFB in ActiveShade mode; (*) V-Ray: Fixed handling of tiled textures with mip-map levels that fit into one tile as produced by txmake; (*) V-Ray: Fixed rare crash when cancelling a render with tiled textures; (*) V-Ray: The render region height parameter was not always updated correctly when locked to the width; (*) VRayHDRI: Fixed slower reading of OpenEXR files compared to previous V-Ray versions; (*) VRayHDRI: Fixed a crash with PSD textures with all layers hidden; (*) VRayMtlWrapper: Fixed crash when a Multi/Sub-Object material is used as a base material; (*) VRayBPTracer: Fixed rendering of camera motion blur; (*) VRayGLSLMtl/VRayGLSLTex: Fixed crash with "discard" statement when using uniform global variables; (*) VRayOSLMtl/VRayOSLTex: Reverted to OSL 1.3 as some input parameters were not updated properly; (*) VRayLightSelect: Fixed erroneously disabled Remove button when more than one VRayLightSelect render elements were present; (*) VRayFakeFresnel: Moved to the V-Ray category for textures; (*) VRayProxy: Fixed proxy selection in viewport, objects behind were selected instead; (*) V-Ray RT: Fixed rendering of animated materials attached to Multi/Sub-Object material; (*) V-Ray RT GPU: Fixed incorrect mapping of baked procedural textures; (*) V-Ray RT GPU: VRayDirt in VRayExtraTex render element did not render properly. (*) imapviewer: Reduced the number of messages that are printed to the standard output when merging large irradiance map files; Build 3.00.01 (official) (20 January 2014) ============== (Changes since previous beta) New features: (*) A V-Ray toolbar provides quick access to common V-Ray features; (*) Redirected all help links to the new official help web site; (*) V-Ray RT CPU: Support for VRayDirt, VRayFastSSS2, VRaySkinMtl materials; (*) VRayEnvironmentFog: Added an option for deep output to OpenEXR 2 and .vrst files; (*) ply2vrmesh: Added ability to convert particles from Alembic files to .vrmesh files; Modified features: (*) For 3ds Max 2014, all related V-Ray files have been renamed to xxxx2014 (f.e. vrender2014.dlr, vray2014.dll etc); (*) Added a "Divide shading subdivs" parameter in the image sampler to prevent V-Ray from balancing shading subdivs vs AA subdivs for those users that find it confusing; (*) Hair&Fur properties are taken from the source object (except the "Renderable" property); (*) Exposed in the UI the option for direct visualization of caustics calculations; (*) Added an option to control DOF/moblur subdivisions for the Adaptive subdivision image sampler; (*) When the maximum transparency level is reached, return the environment color rather than black; (*) VRaySkinMtl: The material now respects the global "Linear workflow" option; (*) VRayMetaballTex renamed to VRayParticleTex and can be used to read colors from Alembic particles; (*) VRayLight: Removed the "Ignore light normals" from the UI; (*) V-Ray RT CPU: Internally uses the production renderer core running in progressive mode; (*) V-Ray RT GPU: Use different GPU code depending on the features used in the scene; (*) V-Ray RT GPU: Faster loading of textures; (*) VRayPhysicalCamera: Bitmap aperture now has "affect exposure" option; (*) VRayProxy: Added an option to force remap mapping channels so that they always start from 1; (*) VRayHDRI: Added a "View image" button that opens a 3ds Max bitmap buffer with the texture; (*) VRayHDRI: Added support for single-channel TIFF and .tx/.tex files; (*) VRayLight: Dome lights are now always created with intensity 1.0 instead of the default 30; (*) VFB: The numpad 1-9 keys can also be used to switch between recent images; (*) VFB: Ability to load arbitrary file formats; (*) VFB: Clicking on a slider for HSL, color balance or brightness/contrast now sets the value; (*) VFB: A color correction rollout can now be hidden or expanded by clicking on its title; (*) VRayPhysicalCamera: Renamed the "offset" and "shift" parameter to the more correct photographic terms "shift" and "tilt" respectively; (*) VRayPhysicalCamera: Added an option to prevent custom bitmap aperture from affecting exposure; Bug fixes: (*) Different buckets with probabilistic lights and DR; (*) VRayIES: Lights with different power from the default could produce different buckets in DR; (*) VRayIES: Fixed slow rendering compared to V-Ray 2.x; (*) VRayProxy: Alembic particles didn't work correctly with irradiance map and motion blur; (*) VRayProxy: Alembic particles rendered black with light cache enabled; (*) VRayProxy: Velocity render element didn't work with Alembic hair and particles; (*) VRayLight: Fixed an issue with spherical lights when "Use texture" was enabled; (*) VRayLight: The options for previewing the directional parameter were not grayed out for non-rectangle lights; (*) VRayLight: Fixed a glitch when creating dome lights; (*) VRayLight: Incorrect rendering of non-uniformly scaled lights with directionality greater than 0.0; (*) VRayLight: When looking through a sphere light, black parts of the geometry could appear; (*) VRayLight: Fixed issues with dome lights with the "Lock to dome orientation" option enabled; (*) VRayLight: Textured dome lights could appear pixelated to the camera and in reflections; (*) Hair&Fur: Mapped scale of Hair&Fur could take the entire RAM; (*) VRayHairFarmMod: Fixed flickering with motion blur when the hairs change the number of knots between frames; (*) VRayHDRI: Modified bitmaps were not transferred properly to DR servers when "Transfer missing assets" was enabled; (*) VRayHDRI: Lists all supported image formats by default; (*) VFB: Fixed a crash when trying to apply lens effects to an image loaded from the VFB history; (*) VFB: The HSL and color balance corrections were not saved in the 3ds Max scene; (*) VFB: Some of the new color corrections were not taken in account when displaying corrected pixel info; (*) VFB: The curves were not updated properly if the numerical input fields were used; (*) VFB: HSL color correction didn't work unless there is at least one other correction enabled; (*) V-Ray RT: Fixed mixed up materials with RailClone objects; (*) V-Ray RT: Fixed issues with animated proxy objects; (*) V-Ray RT: Support for VRayBumpMtl; (*) V-Ray RT: Fixed crashes and corrupted 3ds Max window after closing ActiveShade in 3ds Max 2014 with Enhanced Menus enabled; (*) V-Ray RT: Right-click menu in ActiveShade could be flooded with "Missing" entries; (*) V-Ray RT: The scene translation time was counted as render time; (*) V-Ray RT: Wrong Z-depth render element with the "invert z-depth" option enabled; (*) V-Ray RT CPU: Fixed a crash with animated displacement; (*) V-Ray RT CPU: Fixed incorrect results with tags; (*) V-Ray RT GPU: Fixed crashes when starting rendering; (*) V-Ray RT GPU: ForestPro did not work correctly; (*) V-Ray RT GPU: Reflection environment and background were added randomly to a light select element; (*) V-Ray RT GPU: Invisible lights affected the Z-Depth render element; (*) V-Ray RT GPU: Fixed artifacts with Multi/Sub material and VRayNormalMap on ForestPro objects; (*) V-Ray RT GPU: The "compensate camera exposure" option for the VRayLightMtl material didn't work; (*) The "Max ray intensity" parameter could introduce color shifts; (*) Fixed rare crashes with tiled textures and dynamic geometry when the dynamic memory limit was reached; (*) DR: Saving of servers inside the scene file did not work; (*) DR: Fixed multiple transfers of assets with Unicode characters; (*) DR: Missing assets could incorrectly prevent other assets from being transferred to the render servers; (*) VRayMetaball: Fixed a crash when a velocity render element was present in the scene; (*) Render mask: Irradiance map was calculated even for parts of the image not covered by the mask; (*) Embree: V-Ray failed to load when 3ds Max was started with an affinity mask set from the command prompt; (*) Some V-Ray materials did not generate proper material IDs; (*) Fixed crash with FumeFX render elements; (*) Added support for alpha channel from FumeFX render elements; (*) VRaySkinMtl: The primary reflection glossiness map didn't work, just the numeric value; (*) VRayOCIO: The .ocio file was not read correctly if the system decimal symbol was comma; (*) VRayLightMeter: Fixed incorrect results due to probabilistic light sampling; Build 3.05.04 (beta 3) (11 December 2013) ============== New features: (*) VRaySkinMtl material; (*) VRayProxy: Initial support for particles in Alembic files; (*) VFB: New color corrections - contrast, HSL, color balance; (*) VRayOrnatrixMod and VRayHairFarmMod: Added options for dynamic view-dependent hair tesselation; (*) VRayOptionRe: Added an option to save three-channel alpha in deep OpenEXR 2 files for compatibility with Houdini; (*) VRayUserColor and VRayUserScalar textures for reading data directly from a Node's User Properties; (*) V-Ray RT: Support for RailClone instancing; Modified features: (*) Right-click on a UI switcher allows to switch all rollups to Basic/Advanced/Expert views; (*) Updated to Embree 2.0; (*) VRayOCIOTex: Added an "auto" option to try and automatically convert textures to linear space; (*) VRayVrmatMtl: Added a preview of the currently selected .vrmat/.vismat material in the Open File dialog when browsing for a file; (*) VRayVrmatMtl: Added .tx and .tex as valid texture file names; (*) VRayMultiSubTex: Added an option to preserve the alpha of the sub-textures; (*) VRayFur: Ability to specify face material ID for the hairs; (*) V-Ray will now print a performance warning in the messages window if the 3ds Max bitmap pager is enabled; (*) VRayClipper: Added an option to exclude the light coming in result of cutted geometry; (*) .vrscene exporter: Make .vrscene exporter's Export and render button render the whole sequence; (*) VRayOrnatrixMod and VRayHairFarmMod: Implement global hair tree support; (*) Support for %d and %0nd tags in file names for irradiance maps, light caches, photon maps and caustics maps; (*) VRayLight: More robust sampling of small rectangle lights; (*) VRayHairMtl3: Reduced noise on transparent hairs; (*) VRayGLSLMtl and VRayGLSLTex: Added the ability to type a shader directly in the Material Editor; (*) VRayGLSL: Added a __VRAY_HOST__ macro that expands to the version of vray.dll; (*) Quick settings: Added the possibility to save custom presets; (*) VFB: Multithreaded file save with the "Split channels" option is disabled due to instabilities; (*) VRayFakeFresnel: Now exposed in the UI; (*) V-Ray RT: Improved refresh rate and responsiveness; Bug fixes: (*) 3.0 slower than 2.4 in some cases; (*) VFB: Color clamp button selection state not saved when button not pushed; (*) VFB: The UI colors should match the 3ds Max color scheme; (*) VRayDistanceTex: Setting tex_inside_separate_on:true for a VRayDistanceTex constructor from MaxScript causes system exception; (*) Unnecessary repeated asset transfer after a texture is changed once; (*) VRayCarPaintMtl and VRayFlakeMtl: Wrong material name in info message in 3ds Max 2013 and later; (*) VRayHairInfoTex: Did not work properly with Hair&Fur; (*) DR: Render servers failed to join a DR render; (*) VRayBPTracer: Image rendered with BDPT turns black when Glare effect is applied; (*) Hair&Fur: The "Visible to camera " option for distribution object was not inherited by Hair&Fur; (*) VRayVrmatMtl: Fixed issues with non latin characters in VRMat material; (*) VRayVrmatMtl: Correct default values for TexCloth; (*) VRayVrmatMtl: Loading some .vrmat files in scene caused 3ds Max to crash; (*) VRayVrmatMtl: The vrmat editor preview should have gamma 2.2 applied; (*) VRayLightMtl is black in MultiMatte render element when using material ID; (*) Reflection/Refraction exclude lists in the V-Ray object properties didn't work with groups; (*) VRayLight: Fixed issues with targets when creating new lights; (*) VRayIES: Fixed a rare crash when loading scenes with VRayIES; (*) Fixed rare crash with progressive sampler; (*) Some bake elements has duplicate class names of other plugins; (*) Render mask did not work with the VRayStereoscopic helper; (*) VRayProxy: Fixed issues with Alembic with dynamic topology and visibility lists; (*) VRayMtl: "Affect all channels" didn't work with glossy reflections for some render elements; (*) VRayClipper: Strange result when used on Editable Poly with intersecting attached elements; (*) VRaySun: Should return the true intensity in the viewport if VRayExposureControl is active in Nitrous; (*) VRayFur: Fixed crash when accidentally rendering with the scanline renderer; (*) Render mask: Drag and drop of textures to the render mask button was not working; (*) VFB: When opening a scene with bloom/glare masks turned on, lens effects were not applied after the first rendering; (*) VRayMetaball: Negative particles rendered as positive; (*) Artifacts with motion blur and shutter efficiency less than 1.0; (*) V-Ray RT: Swirl texture prevented V-Ray RT from starting; (*) V-Ray RT: Rendering production while RT was running in VFB would lock RT properties until VFB is closed; (*) V-Ray RT: Saving images from V-Ray RT as production renderer didn't work with the V-Ray VFB enabled; (*) V-Ray RT GPU: Fixed issues with Multi/Sub-object materials on dynamic geometry (instances); Build 3.05.03 (beta 2) (14 October 2013) ============== New features: (*) DR settings: Option to exclude the local machine from DR rendering; (*) DR settings: Options to automatically transfer and cache render assets to the DR servers (3ds Max 2010 and later); (*) VRayFastSSS2: Raytraced mode for multiple scattering; (*) VRayHDRI: Added an option for ground environment projection; (*) VRayProxy: Support for Alembic 1.5; (*) VRayProxy: Ability to specify starting path in Alembic files; (*) VRayDisplacementMod: Support for Ptex object-space vector displacement; (*) Lens analyzer: Ability to analyze distortion in arbitrary images; (*) Render mask: Added two new modes: include/exclude list and by layer name; (*) VFB: Option to automatically save each render in the history (enabled from the VFB history options dialog); (*) The full version of V-Ray Standalone is now included in the installation; (*) Added a new camera type "Spherical panorama" for equirectangular panoramas (similar to "Spherical" but allows manual control of the vertical FOV); Modified features: (*) VRayPhysicalCamera: Newly created objects are named "VRayCam001" etc; (*) VRayHDRI: Faster shutting down of 3ds Max when "clear on render end" for tiled textures is disabled; (*) VRayMtl and VRayFastSSS2: Print information about which materials require prepass interpolation maps; (*) VRayIES: The light dimensions are now shown in scene units in the UI; (*) "Reinhard" color mapping is now the default color mapping mode; (*) Added per-object motion blur duration setting in the V-Ray object properties dialog; (*) V-Ray RT: Now uses the V-Ray VFB when enabled in the production renderer; (*) V-Ray RT: Up to 5x faster initial scene transfer to render servers; (*) V-Ray RT: Automatic asset transfer to the render servers; (*) V-Ray RT GPU: Reduced noise on VRayBlendMtl materials; (*) VRayProxy: The default preview mode is "preview from file (faces)" as it's faster in Nitrous; (*) Embree: Now is always compiled with pure SSE2 so that it works on older hardware; Bug fixes: (*) Hair&Fur: Multiple Hair&Fur materials swap randomly between different modifier instances in the same stack; (*) Hair&Fur: Crashes with VRayLightMtl material; (*) VRayProxy: Preview was always as faces instead of edges in Nitrous; (*) VRayProxy: Alembic hair preview could not be selected in the viewport; (*) VRayPhysicalCamera: Greyed out "Autogrid" in latest builds; (*) Quick settings: Slow update when changing the shading quick settings if render globals are open; (*) VRayOSLMtl and VRayOSLTex: Problems with OSL shaders with ',' as the system decimal symbol; (*) VRayHDRI and VRayProxy: Convert file paths to UNC option didn't work for these; (*) VRayHDRI: The Browse button does not work if the texture file name contains tag; (*) VRayHDRI: The "Show Map in Viewport" button was not working; (*) VRayFastSSS2: Phase Function = 1 produced NaN pixels; (*) VRayBPTracer: Crash when rendering VRayMetaball objects; (*) VRayBPTracer: Materials with glossiness less than 1.0 rendered incorrectly; (*) VRayStereoscopic: Stereoscopic rendering through shade maps was not working in beta 1.1; (*) VRayMetaball: Fixed crashes when rendering with the V-Ray VFB; (*) VRayMetaball: Incorrect renders with the irradiance map; (*) VRayMetaball: Incorrect surface normals in some cases; (*) VRayMetaball: Fixed incorrect motion blur in some cases; (*) VRayRenderID render element: XML output was not correct in 3ds Max 2013 and later due to Unicode; (*) V-Ray object properties: Fixed incorrect setting of properties when multiple objects are selected; (*) VFB: The entire history was reloaded when saving an image into the history; (*) The V-Ray caustics Auto save option is errorneously named casutics_autoSave in MaxScript; (*) Fixed override issue with V-Ray object properties when selecting multiple objects; (*) The V-Ray log file was not redirected properly when loading a scene with modified log file path; (*) No shadows behind glass with "cast shadows" disabled; (*) VRScene exporter didn't work for SSS2 materials; (*) Deep OpenEXR 2 files continued to be written even after a render has been cancelled; (*) Distributed rendering didn't work after rendering with V-Ray RT; (*) Fixed crash with multithreaded saving of render elements when using the "split render channels" option; Build 3.05.02 (beta 1.1) (16 September 2013) ============== Modified features: (*) VRayVrmatMtl: The material can now read and render materials from .vrscene files; (*) VRayHDRI can now load unlimited number of OpenEXR tiled texture files; (*) VRayMtl: The default value for the cutoff parameter is now 0.005; (*) V-Ray RT: Added option to disable initial image undersampling; Bug fixes: (*) V-Ray didn't load on Windows XP and Windows Vista; (*) Fixed increased noise compared to V-Ray 2.x in specific situations; (*) Fixed darker GI compared to V-Ray 2.x in specific situation; (*) Fixed darker reflections compared to V-Ray 2.x in specific situations; (*) Fixed freeze or crash with "Separate render channels" option; (*) The "separate channels" file name box did not update correctly; (*) Fixed horizontal line artifacts with the Progressive sampler; (*) Fixed issues with texture baking; (*) Fixed issues with render subset and objects with visibility less than 1.0; (*) Fixed occasional corrupted deep image files; (*) Fixed crash after loading scenes with VRayEnvironmentFog; (*) Fixed render hang with materials using the Raytrace map; (*) Fixed noise threshold issue with the Progressive sampler; (*) Fixed a crash with probabilistic lights in certain situations involving VRayLightMtl materials; (*) Embree: Fixed artifacts with transparent surfaces; (*) VRayHairInfoTex: Support for hair colors from Alembic files; (*) VRayOpenColorIO texture: various fixes; (*) VRayBPTracer: buckets started where they were last cancelled; (*) VRayProxy: fixed a viewport display issue with Alembic hair in 3ds Max 2011; (*) VRayProxy: added multiplier for hair width from Alembic files; (*) VRayProxy: fixed issues with Alembic files containing meshes with changing topology; (*) VRayBPTracer: fixed black pixels in certain situations; (*) V-Ray RT scene exporter: fixed a problem when exporting VRayFastSSS2 material; (*) V-Ray RT: Fixed issues with the noise threshold not working correctly; Build 3.05.01 (beta 1) (20 August 2013) ============== New features: (*) New progressive image sampler; (*) Simplified main renderer user interface: basic/advanced/expert views for some rollouts; help shortcut buttons; (*) Extensive optimizations for render speed, especially when using brute force GI; (*) The Intel Embree library is now integrated into the V-Ray core for static and motion-blurred geometry; (*) Probabilistic light sampling for scenes with many lights; (*) Support for render texture mask and render subset from selected objects; (*) Added reflection/refraction trace sets in the V-Ray object settings dialog; (*) New streamlined installer; (*) VRayPhysicalCamera: Support for bitmap aperture and optical vignetting; (*) VFB: ability to write deep images (OpenEXR 2/vrst/vrsm); (*) VFB: Support for OpenColorIO color correction; (*) VFB: Lens effects can be applied directly in the VFB; (*) VRayHDRI: Support for and tags; (*) VRayHDRI: Support for tags in the bitmap file name based on the node user properties; (*) VRayOrnatrixMod: Optimized rendering and reduced memory usage; (*) VRayProxy: Ability to render hair from Alembic .abc files; (*) New "Max ray intensity" parameter to help deal with fireflies in glossy reflections; (*) VRayOSLMtl and VRayOSLTex: new material and texture with support for the Open Shading Language; (*) VRayVrmatMtl material for rendering .vrmat/.vismat files; (*) VRayFastSSS2: Option for geometry-based sampling for the illumination map; (*) VRayMetaballs: a new geometric object; (*) VRayClipper: a new geometric object; (*) V-Ray toolbar with a button that shows the Quick Presets window; (*) VRayLUT, VRayICC and VRayOpenColorIO textures; (*) V-Ray RT GPU: Support for most render elements; (*) VRayBPTracer: Initial support for vertex merging; Modified features: (*) VRayPtex: Updated the Ptex library to the latest version; (*) VRayPtex: Rewritten the Ptex library texture cache for better multithreading on many-core machines; (*) VFB: Ability to switch between the most recent images in the history using the 1-9 keys; (*) VFB: Ability to switch between render elements in the VFB using PageUp and PageDown; (*) VFB: The history thumbnails in the VFB now have sRGB color correction if the sRGB setting is enabled; (*) VFB: Support for the "track mouse" option in the VFB for stereo renders; (*) VFB: "Compare" button to toggle comparison view on/off; (*) VFB: Add right-click menu on the border for custom border color selection; (*) VRayExposureControl: Affect the Nitrous viewports in 3ds Max 2013 and later; (*) VRayMtl: The "fix dark edges" option is now "on" by default for newly created materials; (*) VRayPhysicalCamera: The "Show cone" option now respects the pixel aspect ratio; (*) VRayPhysicalCamera: Added an "auto guess vert. shift" option to keep the vertical shift when moving the camera; (*) VRayDisplacementMod: Added support for hidden faces for displaced and subdivision surfaces; (*) VRayDisplacementMod: Added "static geometry" and UV smoothing options, as well as option to use fast displaced normals; (*) VRayHDRI: Added "View map" and "Reveal in explorer" buttons; (*) VRayHDRI: Ability to automatically generate .ifl files when picking a frame from an image sequence; (*) VRayEdgesTex: Added "Show subtriangles" option to show tesselation of displaced and subdivision surfaces; (*) VRayHairInfoTex: The "Random by strand index" option is now supported for VRayFur; (*) VRayHairMtl: The "Simpify for GI" option is now enabled by default; (*) VRayHairMtl: Faster rendering of transparent VRayHairMtl material; (*) VRayOptionRe: Added an option to group g-buffer fragments by Z-depth rather than render ID; (*) VRayColor2Bump: Added a "bump delta scale" parameter; (*) VRayColor: Added a "color gamma" option that allows correction of the actual color used for rendering; (*) VRayLight: Added an "affect alpha" option for the dome lights; (*) VRayLight: Added an option to lock the dome light texture to the orientation of the light icon in the viewports; (*) VRayLight: Added the ability to change the wire color; (*) VRayIES: Support for motion blurred lights; (*) V-Ray lights now support external atmospherics renderers (AfterBurn/FumeFX); (*) VRayColor: Added a "Temperature" color mode; (*) ply2vrmesh: Added support for material IDs in .obj files; (*) vrimg2exr: Added an option to truncate channel names to 32 symbols; (*) Updated the OpenEXR library to OpenEXR 2; (*) Optimized the loading of irradiance map files over the network; (*) The irradiance map prepass now uses the same render region sequence as the main renderer; (*) Multithreaded saving of images when using "Split render channels" option; (*) Added "shutter efficiency" option for motion blur; (*) Correct "raw" elements for easier compositing (needs the regular and the filter elements to be present too); (*) Dynamic bucket splitting towards the end of the image; (*) "Right Click - vrscene exporter" now uses the V-Ray RT translator instead of MaxScript; (*) Removed the light cache "Number of passes" parameter; this is now handled internally; Bug fixes: (*) VRayMtl: Fixed incorrect (brighter) GI with glass objects with "affect shadows" enabled when they are in front of an area light; (*) VRayMtl: Fixed rare bug with refractions due to precision loss; (*) VRaySphereFade: Could not edit the gizmo objects list through MaxScript; (*) VRayToon: Could not edit the exclude list through MaxScript; (*) VRayToon: Fixed various issues with the include/exclude UI; (*) VRayLightMtl: Fixed random lighting between renderings with DirectIllumination and CompensateExposure on; (*) VRayLight: Ability to set higher values for dome light texture resolution; (*) VRayLight: The light preview in the Nitrous viewport disappeared when the light size if very large; (*) VRayLight: Brighter glossy reflections of light portals; (*) VRayLight: Incorrect (brighter) GI with glass objects with "affect shadows" enabled when they are in front of an area light; (*) VRayLight: Inconsistency between GI on/off when an invisible sphere light intersects geometry; (*) VRayEnvironmentFog: Fixed crash after deleting environment fog gizmo and rendering; (*) VRayPtex: Fixed issue on duplicated objects with modifiers; (*) VFB: The V-Ray LUT .cube textures does not load if the system decimal symbol is not "."; (*) VFB: Comments section of the VFB history changed the information when it was in Korean; (*) VRayHDRI: "RGB Offset" and "RGB Level" in the Output rollout had no effect until the Material Editor is opened; (*) VRayDisplacemendMod: If model using the VrayDisplacementMod was X-Ref'd, the displacement is not considered; (*) VRayLight: Dome light looked pixelated in glossy reflections and refractions (light needs to be recreated for the fix); (*) VRayMultiSubTex: Issue with drag and drop on the texture button; (*) VRayBlendMtl: Fixed incorrect diffuse render element with blend material in additive mode inside a 2-sided material; (*) VRayBlendMtl: The "Use irradiance map" option from the base material is now used; (*) VRayStereoscopic: The helper should append .vrst extension to file names if no extension is specified; (*) Fixed truncated error messages in the V-Ray log for missing textures in 3ds Max 2013 and later; (*) Some message boxes in 3ds Max 2013 did not display proper Unicode strings; (*) Set sensible limits to some parameters in 3ds Max; (*) Increase the max stdio file handles to the maximum possible (2048) on 3ds Max startup; (*) V-Ray loses its license when RPManager is running; (*) Low CPU utilization when the irradiance map prepass is calculating background; (*) The parameters of some render elements did not have proper names in Track View; (*) Crash/hang when checking/unchecking "V-Ray VFB" option in VRayMtlReflectglossiness render element; (*) Hang on "Unloading geometry" when cancelling a render during "Presampling displacement"; Build 2.50.01 (official) (14 May 2014) ============== New features: (*) Support for 3ds Max 2015; (*) VRayProxy: Support for Alembic 1.5; (*) Added VRayBumpMtl material that allows to add bump to any other material; Modified features: (*) VRayMultiSubTex: Added an option to preserve the alpha of the sub-textures; (*) VRayProxy: Make the "Animation offset" parameter animatable; Bug fixes: (*) V-Ray loses its license when RPManager is running; 8660(missing in 3.0 changelog) (*) V-Ray RT: Do not export SettingsCurrentFrame in .vrscene files; 9632(missing in 3.0 changelog) (*) V-Ray RT GPU: Fixed crash with static geometry rendering; (*) VRayCarPaintMtl and VRayFlakeMtl: Wrong material name in info message in 3ds Max 2013 and later; (*) VRayDisplacementMod: Fixed a very slow rendering when Noise texture with animated parameter was used; (*) VRayDistanceTex: Setting tex_inside_separate_on:true for a VRayDistanceTex constructor from MaxScript causes system exception; (*) VRayExtraTex: Cloning VRayExtraTex element didn't clone the include/exclude list; (*) VRayIES: Fixed a rare crash when loading scenes with VRayIES; (*) VRayIES: Fixed crash after VRayIES light was created in 3D snap mode and 3ds Max was Reset; (*) VRaySphereFade: Could not edit the gizmo objects list through MaxScript; (*) VRayToon: Could not edit the exclude list through MaxScript; (*) VRayLightMtl: Fixed random lighting between renderings with DirectIllumination and CompensateExposure on; (*) Fixed truncated error messages in the V-Ray log for missing textures in 3ds Max 2013 and later; (*) Increase the max stdio file handles to the maximum possible (2048) on 3ds Max startup; (*) Some bake elements has duplicate class names of other plugins; (*) The V-Ray caustics Auto save option is errorneously named casutics_autoSave in MaxScript; (*) VRScene exporter didn't work for SSS2 materials; Build 2.40.04 official ============== New features: (*) Support for 3ds Max 2014; (*) V-Ray RT: Support for MultiScatter instancing; (*) V-Ray RT: Support for Phoenix FD 2.1; Modified features: (*) V-Ray: Changed default settings of VFB's sRGB button, "Don't affect colors" option and "Gamma" value to suit Linear Workflow from the start; (*) VRayCarPaint: Added support for displacement texture channel; (*) VRayHDRI: Made file open dialog to remember the last used file type filter; (*) VRayHDRI: The image file is now reloaded if it had been changed outside 3ds Max; (*) VRayMtl: Added Self-illumination slot; (*) Raw OpenEXR files now have ZIPS compression by default; Bug fixes: (*) VRayProxy: Objects pointing to vrmesh files without extension did not render; (*) V-Ray RT: Fixed crash when a texmap is attached to an disabled environment override slot; (*) V-Ray RT: Fixed error during initialization when Auto update bitmaps is enabled; (*) V-Ray RT: Fixed wrong DOF with physical camera; (*) V-Ray RT GPU: Fixed crash with materials with mapped IOR; (*) VRayIESLight: Fixed issue causing wrong override shape dimensions when loading, if the previous scene had different units setup; (*) VRayMultiSubTex: Fixed issue preventing drag and drop operations for subtex with index greater than 20; (*) VRayPTex: Fixed a crash at the end of a rendering; (*) V-Ray Light Lister: Fixed error in 3ds Max 2014; Build 2.40.03 official ============== Bug fixes: (*) VRayMtl: Incorrect render of translucency; (*) VRayProxy: Fixed crashes when rendering proxies with point clouds and motion blur enabled; (*) V-Ray RT GPU: Light portals did not render correctly; (*) V-Ray RT GPU: VRayMtl opacity mapped with VRayColor texture did not work; Build 2.40.02 official ============== Bug fixes: (*) VRayProxy: Fixed crashes when rendering proxies with point clouds; (*) VRayProxy: Added an option whether to use point clouds if present in the .vrmesh file; (*) VRayLight: Clicking the center of the light selected the line between the light and the target rather than the light itself; (*) VFB: Fixed mixed language interface issue when rendering through BackBurner; (*) Hair&Fur: Fixed crash at the end of the rendering with 3ds Max 2013 (unfortunately this reintroduces a memory leak); (*) VRayFur: The level of detail parameters should use display units; Build 2.40.01 official (21 January 2013) ============== New features: (*) VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray; (*) VRayProxy: Support for Alembic .abc files; (*) V-Ray RT: Support for instancing; (*) V-Ray RT: Support for Forest Pro instancing; (*) V-Ray RT CPU: Faster update when adjusting VRayLights; (*) V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards; (*) V-Ray RT GPU: Support for the ColorCorrection texture; (*) V-Ray RT GPU: Support for the Mix texture; Modified features: (*) V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element; (*) V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed; (*) V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions; (*) V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects; (*) V-Ray: Optimized multi-core rendering for OpenEXR textures; (*) V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed; (*) V-Ray: V-Ray components now register in the respective menus across different language 3ds Max builds; (*) V-Ray RT CPU: Added support for VRayHairMtl; (*) V-Ray RT CPU: Added support for VRayFur; (*) V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively; (*) V-Ray scene exporter: Added subdivided geometry export; (*) VRayEdgesTex: Improved the round corners algorithm; (*) VRayAmbientLight: Made some of the parameters animated; (*) VRayFur: Added "Level Of Detail" option to reduce geometry along the distance from the camera; (*) VRayHDRI: Added "Color space" section and moved the "Gamma" option there; (*) VRayIESLight: Added an option to override the IES shape; (*) VRayIESLight: Made selecting both the light and it's target when clicking on the line between them; (*) VRayLight: Added a preview of the "directionality" parameter of VRayLights in the viewports; (*) VRayLight: Added "targeted" option for rectangle VRayLights; (*) VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1; (*) VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly; (*) VRayMtl: Made "Fog color" mappable; (*) VRayMtl: Made reflections to affect the alpha of matte objects; (*) VRayMtlGLSL: Added ability to save and load compiled shaders; (*) VRayMtlGLSL: Added cubemap texture support; (*) VRayMtlGLSL: Added viewport color parameter; (*) VRayMtlGLSL: Added vr_brdf_light builtin BRDF support; (*) VRayProxy: Support for flipping of Z/Y axis; (*) VRayProxy: Support for visibility lists for .vrmesh and .abc files; (*) VRaySphereFade: Added support for box and cylinder gizmos; (*) ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName); (*) ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12; (*) ply2vrmesh: Added support for color sets from .bgeo files; (*) ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files; (*) ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy; Bug fixes: (*) Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on; (*) Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in "Position along strand" mode; (*) Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene; (*) Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3; (*) imapviewer: Fixed crash when incrementally loading irradiance maps; (*) V-Ray: Enabled by default all channels in the MultiMatte render element; (*) V-Ray: Fixed crash when pressing the "Remove" button in the VRayLightSelect element with empty lights list; (*) V-Ray: Fixed export of objects with ':' in the names, failing to compose file name; (*) V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals; (*) V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures; (*) V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows; (*) V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time; (*) V-Ray: Fixed misspelled "caustics_autoSave" maxscript property; (*) V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support; (*) V-Ray: Fixed standard lights' "Atmosphere shadows" option of doesn't work properly with area VRayShadows; (*) V-Ray: Fixed UI issue with MultiMatte render element RGB channel names; (*) V-Ray: Fixed V-Ray materials' to appear in the respective categories in the material editor; (*) V-Ray RT: Fixed Maxscript access for .warn_unsupported property; (*) V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly; (*) V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates; (*) V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT; (*) V-Ray RT CPU: Fixed artifacts in layered materials; (*) V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts; (*) V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures; (*) V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur; (*) V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights; (*) V-Ray RT GPU: Scaled IES lights produced different result from the production renderer; (*) V-Ray scene exporter: Fixed photometric lights conversion to IES lights; (*) V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering; (*) VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash; (*) VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit; (*) VRayDisplacementMod: Fixed crash when "Edge length" option is set to 0,0; (*) VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur; (*) VRayDistanceTex: Fixed to work as bump map; (*) VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler; (*) VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode; (*) VRayHairMtl: Fixed random crash in case when applied to normal geometry; (*) VRayHairMtl: Optimized material sampling; (*) VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned; (*) VRayIESLight: Fixed "Autogrid" option in creation mode; (*) VRayIESLight: Fixed crash when setting ies profile through MaxScript; (*) VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted; (*) VRayLight: 3ds Max crash with dome light; (*) VRayLight: Fixed incorrect tab order of UI controls; (*) VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013; (*) VRayLight: Fixed issue causing the UI to malfunction when toggling "enable HW lighting" during creation; (*) VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting; (*) VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of "target distance" parameter; (*) VRayLightMtl: Fixed issue when in X-Ref'd scene with direct illumination mode on; (*) VRayMtl: Fixed "Affect shadows" option to work with enabled caustics; (*) VRayEnvironmentFog: The "fog height" parameter could not take negative values; (*) VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand; (*) VRayPhysicalCamera: Fixed the "Horizontal offset" and "vertical offset" options showing different result in the viewport and the render; (*) VRayPhysicalCamera: Fixed issue with animated zoom and motion blur; (*) VRayPlane: Fixed rendering with VRayBPTracer; (*) VRayStereoscopic: Fixed shade map improperly generated file names; (*) VRayBlendMtl: Displacement in the base material was not rendered; (*) VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement; (*) ply2vrmesh: Fixed crash during RealFlow .bin files conversion; (*) ply2vrmesh: Fixed crash when converting .obj file containing face definitions with negative indexes; Build 2.30.01 official (28 April 2012) ============== New features: (*) Support for 3ds Max 2013; (*) Support for the new shading features of Hair&Fur in 3ds Max 2013; (*) VRayOrnatrixMod: support for Ornatrix 2.0; (*) Added a "Matte for reflection/refraction" option to the VRayWrapperMtl material and the V-Ray object settings; (*) V-Ray RT and V-Ray RT GPU: support for motion blur (transformation and deformation) both in ActiveShade mode and as a production renderer; (*) V-Ray RT GPU: added a CUDA engine, in addition to OpenCL (64-bit builds only; requires a Fermi or Kepler card and the newest nVidia drivers); Modified features: (*) VRayOrnatrixMod: support for Ornatrix thickness maps; (*) Added the possibility to specify a preview mesh for the vrayMeshExport MaxScript function; (*) Support for motion blur of V-Ray mesh lights; (*) Reduced memory usage and increased speed for dynamic geometry (proxies, displacement etc) in specific situations; (*) VRayHDRI: added crop/place options to VRayHDRI; (*) VRayHDRI: added Output and curves rollout to VRayHDRI; (*) vrimg2exr: added support for RLE compression method for OpenEXR files to vrimg2exr; (*) VFB: the V-Ray VFB ICC color correction now takes into account the gamma value from the Color Mapping settings of V-Ray; (*) VRayPTex: increased the default cache size for VRayPTex textures; (*) V-Ray scene converter: now converts IES lights and mr sun/sky in a Daylight system; (*) V-Ray RT GPU: support for sub-pixel filtering; (*) V-Ray RT GPU: ability to use full resolution textures; (*) V-Ray RT GPU: option to specify material texture bit depth to help control GPU memory usage; Bug fixes: (*) V-Ray materials saved as using Realistic viewport preview did not show up in the Direct3D viewports; (*) VRayOrnatrixMod: hair radius was clamped (very small values rendered thicker than they should); (*) VRayHairInfoTex: fixed invalid material colors; (*) VRayHairMtl: fixed occasional crashes; (*) VRaySimbiontMtl: fixed a crash when creating a VRaySimbiontMtl in the material editor in 3ds Max 2012; (*) Fixed crashes with Particle Flow and motion blur; (*) Fixed crashes with motion blur on meshes with changing topology; (*) V-Ray RT: VRaySoftBox texture didn't work in V-Ray RT; (*) V-Ray RT: "Reload" button in VRayHDRI did not work properly in 3ds Max 2009; (*) V-Ray RT: fixed a crash when closing the ActiveShade window with the "Auto update bitmaps" option enabled; (*) V-Ray RT: Crashes when scrubbing the time line with the ActiveShade window open; (*) V-Ray RT GPU: a VRaySun light illuminated the scene even if it was disabled; (*) Textures in the V-Ray environment slots did not show up in the Asset Tracker; (*) VRayLensEffects: fixed crashes in specific situations; (*) The V-Ray DR spawner did not work without administrator privileges; (*) VRayEnvironmentFog: fixed incorrect rendering with scaled mesh gizmos; (*) VRayEnvironmentFog: fixed issues interface issues when switching between different VRayEnvironmentFog effects; (*) VRayShadowMap: fixed artifacts when rendered with VrayEnvironmentFog; (*) VRayProxy: Proxy sequences loaded with '#' characters did not render with motion blur; (*) VFB: Rendering failed when any of the render effects was enabled and "Render to memory frame buffer" was turned off; (*) VFB: The "Show V-Ray VFB" command did nothing if the VFB was minimized; (*) VFB: Fixed UI freeze if compare mode was turned on in the VFB and the user tried to render; (*) VFB: When the VFB history was closed, it reopened on the next render; (*) VRayPTex: Fixed artifacts in the reflection render element when using VRayPtex textures; (*) imapviewer: fixed slowdown when merging light maps; (*) VRayColor2Bump: fixed an issue large render resolutions; (*) VRayDisplacementMod: fixed possible cracks between different subdivision levels when using subdivision displacement; Build 2.20.01 official (4 December 2011) ============== New features: (*) VRayHairMtl specifically for fur and hair rendering; (*) VRayOrnatrixMod modifier for direct rendering of Ornatrix hair; (*) VRayHairInfoTex texture for additional hair shading effects; (*) VRayPTex texture provides support for PTex files; (*) MaxScript functions for access to the V-Ray VFB contents; (*) V-Ray RT: added "Real zoom" option to the ActiveShade quad menu to modify the rendered region (zoom, pan) directly in the ActiveShade window; (*) MetaSL support in VRayGLSLMtl and VRayGLSLTex; Modified features: (*) V-Ray RT GPU: initial support for VRayBlendMtl materials; (*) V-Ray RT GPU: rendering of VRayProxy objects; (*) V-Ray RT GPU: support for affect diffuse/specular/reflection for VRayLights; (*) V-Ray RT GPU: support for simple skylight portals; (*) V-Ray RT GPU: support for textured area and mesh lights; (*) V-Ray RT GPU: limited support for the Falloff map; (*) V-Ray RT GPU: support for Tiles and other procedural textures (through baking to bitmaps); (*) V-Ray RT: ability to use the 3ds Max bitmap proxy system for the ActiveShade; (*) V-Ray RT: support for 32-bit ActiveShade buffer; (*) V-Ray RT: add a "Reload" button for VRayHDRI that works with V-Ray RT; (*) Distributed rendering: option to specify a maximum number of render slaves; (*) Distributed rendering: when a slave completes a DR render, it will automatically try to join other running DR jobs; (*) ply2vrmesh: added support for .bgeo files in ply2vrmesh; (*) ply2vrmesh: added -info option to ply2vrmesh to print information about .vrmesh files; (*) Irradiance map format (*.vrmap) has changed - map files from V-Ray 2.20 cannot be opened by previous V-Ray versions; (*) imapviewer: added -incremental command-line option and "File > Incremental add" menu item for incremental merge of irradiance maps produced by V-Ray 2.20; (*) imapviewer: added ability to load and display light cache files; (*) VRayMtl: added "Affect channels" option for reflections; (*) VRayGLSL: split into a VRayGLSLTex texture and a VRayGLSLMtl material; (*) VRayGLSLMtl: support for built-in BRDFs; (*) VRaySun: added filter color for VRaySun; (*) VRayMultiSubTex: added option to specify the number of IDs in VRayMultiSubTex; (*) VRayMultiSubTex: reworked the VRayMultiSubTex texture to use lists of properties, rather than separate parameters; (*) VRayFastSSS2: ability to save/load illumination maps for VRayFastSSS2 material; (*) VRayHDRI: add the "time" rollout for controlling IFL files to VRayHDRI; (*) VRayHDRI: support for tiled mip-mapped TIFF files; (*) VRayHDRI: optimized VRayHDRI bitmap performance; (*) VRayIES: expanded the "Use light shape" option for VRayIES to allow the shape to affect light distribution; (*) VRayBPTracer: support for distributed rendering; (*) VRayBPTracer: support for the VRayLightSelect render elements; (*) VRayDisplacementMod: added option to smooth UVs for subdivision displacement; (*) VRayLensEffects: improved multithreading for VRayLensEffects; (*) Optimized memory usage and multithreaded performance for dynamic geometry; (*) Optimized the VRay2SidedMtl material for GI calculations when translucency is greyscale; (*) Add an option to the VRaySamplerInfo render element and texture to wrap the UVW coordinates in the [0,1] range; (*) VFB: added ICC color correction to the V-Ray VFB; (*) VFB: added right-click menu to the items in the V-Ray VFB history; (*) VFB: right-click menu option to add and edit comments in V-Ray History per image; (*) VFB: ability to do A/B VFB comparison with a rendered image in the V-Ray VFB; (*) VFB: the frame stamp is now saved to and loaded from the V-Ray VFB history images; (*) When writing a raw .exr file, V-Ray will attempt to produce a scanline version of the file instead of tiled one; (*) Added a glossiness render element, also for texture baking; (*) Added a Clear option for the Previous render list in the System rollout; (*) Changed the default image sampler to Adaptive DMC; (*) Exposed the irradiance map preview mode parameter in the UI; (*) Reduced flickering of the irradiance map and light cache when "Time independent" DMC option is disabled; (*) Disable any HSDS modifiers before saving the scene for DR; (*) SDK: switched to Intel C++ 12.1 compiler; (*) SDK: shaders can provide their own sampling rays for GI; (*) SDK: multithreaded expansion of dynamic primitives; Bug fixes: (*) Nitrous: VRayHDRI did not show up in Nitrous viewports; (*) Nitrous: support for the VRaySky environment texture in the Nitrous viewports; (*) Nitrous: the first time the user selects "Show realistic material in viewports" the objects with this material disappear; (*) The material texture maps were not shown in the Max2012 shaded viewport; (*) DR: fixed hanging buckets in specific cases; (*) DR: slaves with missing files continuously tried to re-join a DR render when "restart slaves on render end" was on and "Check for missing files" was enabled; (*) DR: if a render slave failed to receive the entire irradiance map from the client it still continued the render producing wrong buckets; (*) VRayBPTracer: region rendering did not work; (*) VRayFastSSS2 did not work correctly with light exclusion; (*) Assigning a texmap to material texmapslot caused a crash when the texmap was disabled; (*) Exclude from shadow casting did not work for VRayIES lights; (*) Fixed a crash when rendering with Particle Flow emitted from animated geometry; (*) Fixed a crash with VRaySun when the scene is rendered with the scanline renderer; (*) Fixed uneven motion blur for fast moving objects with many geometry samples; (*) Scrubbing the time slider created keys for the FOV parameter; (*) The .vrscene exporter script did not export the "cast shadows" property of lights correctly; (*) The .vrscene exporter script did not detect animated textures properly; (*) The .vrscene exporter script did not export correctly objects with animated topology; (*) VFB: Pressing the "set A" or "set B" button when the VFB history is empty lead to a crash; (*) VFB: Fixed a crash when importing specific .acv file; (*) Relative path names for raw image files did not work; (*) Crash with Particle Flow events in specific scene; (*) VRayFlakesMtl material did not work with the VRayMtlSelect render element; (*) Pixel Info window showed colors only for one image during A/B compare; (*) Fixed artifact with light portals; (*) The height parameter for VRayEnvironmentFog is now greyed out when there are gizmos attached; (*) VRayEnvironmentFog did not allow to pick multiple gizmos and lights through the "Select by Name" dialog; (*) Incorrect self-shadowing of hairs by themselves for VRayFur and the 3ds Max Hair & Fur modifier; (*) Mapped VRayLightMtl does not work as direct light if the color is set to black; (*) Hanging buckets with VRayBlendMtl material when one of the blend textures returns an invalid color; (*) VRayStereoscopic shademap files were not closed after reading; (*) VFB history did not display render times for history images; (*) Disappearing geometry when VRayVelocity pass is used; (*) Issues with the MAX.vray preset in 3ds Max 2012; (*) AA filter type not saved in V-Ray presets; (*) Loading a V-Ray preset does not respect the selected rollouts; (*) Scripted materials are not handled properly when assigned as sub-materials; (*) V-Ray RT: environment override slot in VRayMtl did not work with glossy materials; (*) V-Ray RT: DOF did not work with animated cameras; (*) V-Ray RT: gamma issues with the ActiveShade window; (*) V-Ray RT: IFL sequences did not work with VRayHDRI; (*) V-Ray RT: initialization error in stage 2 when Mix material is used as normal map; (*) V-Ray RT: differences in RT with 3dsmax Composite map; (*) V-Ray RT: environment override slot in VRayMtl materials doesn't work for glossy materials; (*) V-Rat RT GPU: OpenCL code failed to compile with the latest nVidia drivers; (*) V-Ray RT GPU: invisible dome lights were rendered as visible; Build 2.10.01 official (3 May 2011) ============== New features: (*) Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material; (*) Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions; Modified features: (*) The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting); (*) Added access to the V-Ray material override exclude list from MaxScript; (*) Support for the four FumeFX render elements; (*) Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript; (*) The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any); (*) Added an environment override slot for VRayCarPaintMtl material; (*) Added bump slot for the base layer of VRayCarPaintMtl material; (*) Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material; (*) Added MaxScript function, vrayEditDRSettings(), to open the DR settings window; (*) Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner; (*) VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing; (*) XML output for the VRayRenderID render element; (*) MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays; (*) Added an option to VRayToon to compensate the camera exposure; (*) Ability to map the radius in VRayDistanceTex with a texture; (*) Option in VRayDistanceTex for a solid inside color; (*) Custom V-Ray materials now work in the Hair&Fur modifier; (*) Hair&Fur now produces the same object ID as the emitter object; (*) The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures; (*) Crash with particular pre-render script that turns off V-Ray lights before rendering; (*) VRayBlendMtl material blocks the material IDs of its sub-materials; (*) V-Ray RT: Added support for RPManager material; Bug fixes: (*) Noise with "Clamp output" option enabled produced noisy renders; (*) Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be; (*) Slow rendering with many overlapping VRayProxy primitives; (*) Randomly missing gizmos when rendering VRayEnvironmentFog; (*) VRayLights that exclude an object could still affect that object through GI; (*) Rendering with GI may use more detailed texture mip-map levels than necessary; (*) VRayHDRI may not respect the specified memory limit for tiled textures; (*) Crashes with particle systems with 3d displacement and motion blur enabled; (*) Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry; (*) Incorrect velocity element with VRayFur; (*) Image copied from VFB to clipboard had the first column of pixels swapped for the last one; (*) Loading an image in the V-Ray VFB with a different resolution did not work correctly; (*) img2tiledexr used wrong formula when converting images from sRGB color space; (*) vrim2exr did not preserve the pixel aspect information in the resulting .exr file; (*) ply2vrmesh can convert RealFlow .bin files to .vrmesh files; (*) VRayExposureControl was not accessible from MaxScript; (*) Script error when there is a VRayPlane object in the scene; (*) VRayPhysicalCamera in "Movie" mode was not exported correctly; (*) Mesh lights were not exported with the .vrscene exporter script; (*) Fringes on the edges of flakes in VRayCarPaintMtl material; (*) Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled; (*) Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache; (*) Exception after rendering when the "V-Ray raw image file" is chosen and the V-Ray VFB is not enabled; (*) The V-Ray presets did not load if they were saved on a system where the decimal symbol is ","; (*) The file save dialog for .vrimg/.exr files was not resizable; (*) The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter; (*) The VRayLightSelect element allowed the user to pick meshes instead of just lights; (*) Incorrect velocity element when rendering Hair&Fur natively; (*) The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one; (*) Wrong spelling for "affect specular" option in VRaySun; (*) Slow rendering of VRayEnvironmentFog with animated Noise texture; (*) V-Ray RT: Objects could disappear in animation; (*) V-Ray RT: When used as production renderer, animation of deforming objects was ignored; (*) V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam"; (*) V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT; (*) V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer; (*) V-Ray RT: .vrscene export was not correct if the system decimal symbol was ","; (*) V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64; (*) V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering; (*) V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera; (*) V-Ray RT: Scene was empty if motion blur was enabled; (*) V-Ray RT: Problem with canceling batch render of animations; (*) V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012; (*) V-Ray RT: Standard camera FOV animation was not working; (*) V-Ray RT: Support for the "Camera map per pixel" texture; (*) V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer; (*) V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner; (*) V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material; (*) V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work; Build 2.00.02 official (15 December 2010) ============== Bug fixes: (*) VRayLights could render differently (brighter) from V-Ray 1.5 (*) V-Ray RT: Right-clicking in the ActiveShade window to bring the quad menu could crash 3ds Max; (*) V-Ray RT: Fog color in VRayMtl did not work in the CPU version; (*) img2tiledexr would crash if it could not write the result due to permissions; (*) Fixed noise with VRayBPTracer; (*) Crash with VRayIES lights and VRayBPTracer; Build 2.00.01 official (6 December 2010) ============== New features: (*) VRayMultiSubTex texture to allow different colors/textures based on surface material IDs and object IDs; (*) VRayExposureControl plugin for proper exposure of perspective and regular camera viewports; (*) VRayLightMeter helper for lighting analysis; (*) VRayCarPaint material with advanced metalic flake simulation; (*) VRayLightSelect render element to hold the (direct) contribution of selected lights; (*) VRayStereoRig that can be used together with the VRayStereoScopic helper to manually define the left and right cameras; (*) VRayLensEffects render effect for producing realistic glow and glare; (*) Filter Generator tool for generating glare maps for VRayLensEffects; (*) VRayDistanceTex texture to measure the distance to arbitrary polygonal objects; (*) VRayDRBucket render element to show which machine rendered a given bucket; (*) Support for tiled mip-mapped OpenEXR files in VRayHDRI; (*) img2tiledexr tool for mass conversion of textures to tiled OpenEXR files for use with VRayHDRI; (*) Support for shade maps in the VRayStereoScopic helper; (*) Support for dispersion for refractions in VRayMtl; (*) Support for camera distortion based on .vrlens files; (*) Lens Analyzer tool for generating distortion .vrlens files from photographs; (*) Light lister for V-Ray lights; (*) Added the various V-Ray components in the "Create" menu; Modified features: Official release: (*) Add caustic subdivs for standard lights to the V-Ray light lister; (*) The "directional" parameter for rectangle VRayLights is now repmapped to a more usable range; (*) Ability to choose texture interpolation in VRayHDRI; (*) V-Ray RT: Progress bar update when V-Ray RT is used as production renderer; (*) V-Ray RT: Added support for alpha channel; (*) Ability to adjust render passes and bounces for VRayBPT; (*) VRayMetaSL material is removed for the time being; it will be added in an udpate; Beta 3: (*) V-Ray RT can be used as production renderer (with support for V-Ray VFB); (*) Ability to adjust the orientation of IES profiles in VRayIES; (*) Added an indication for the orientation of the VRayLightMeter in the viewport; Beta 2: (*) Added ability to store the raw bloom and glare results from VRayLensEffects to separate render elements (with V-Ray VFB only); (*) VRayLensEffects now works properly with any color mapping type (with V-Ray VFB only); (*) V-Ray now uses auto number of light cache passes when it is specified as zero; (*) Copying an image to the clipboard from the V-Rag VFB now preserves sRGB color correction; (*) Added camera/reflection/refraction/shadow/GI visibility options for VRayEnvironmentFog; Beta 1: (*) Added option for directional distribution of rectangle VRayLights; (*) Added the ability to copy the V-Ray VFB to cliboard using Ctrl+C; (*) Ability to specify a mesh for proxy preview when creating the proxy; (*) VFB output is now not saved when rendering in "iterative" mode; (*) Improved raytracing precision; (*) Ability to enter exact coordinate values for the color curves in the V-Ray VFB; (*) All log files are saved in non-administrative folders; (*) Ray distance parameter for the dome light; (*) Added zlib compression to .vrimg files; (*) Show information about the value of corrected colors in the V-Ray VFB; (*) Ability to load .vrimg files in the V-Ray VFB; (*) Ability to compare two images from the VFB history directly in the V-Ray VFB; (*) Ability to save and load color correction curves for the VFB in Adobe PhotoShop format; (*) Add a "retrace threshold" option to the light cache; (*) The vrayMeshExport() MaxScript function can take a list of objects to export instead of using the selection; (*) Ability to specify per-gizmo density falloff for VRayEnvironmentFog; (*) Implemented correct blending of overlapping VRayEnvironmentFog gizmos; (*) "Filter maps for GI" option is now enabled by default (saves memory with large textures); (*) The static box for the "Split channels" file name truncates the front of the file name if too long; (*) Ability to explicitly set and maintain the FOV of the physical camera; (*) Option for the VRaySun to not cast shadows from atmospherics; (*) Option to turn off speculars from VRaySun; (*) Option in VRayLightMtl material to multiply the color by the transparency texture; (*) Option to treat a mesh as static or dynamic geometry in the V-Ray Object Settings dialog; (*) Option to disable tiling in VRayBmpFilter; (*) Option to specify material effects ID for VRayMtl; (*) Option to turn off camera motion blur; (*) Option for z-depth render element to take the z boundaries from the camera clipping planes; (*) Better viewport representation of the VRayIES lights in the hardware viewport; (*) Implemented support for motion blur of regular particle systems, including Thinking Particles; (*) Implemented the cutoff threshold for mesh lights; (*) Added printing of messages in the V-Ray log when light cache and photon maps are saved successfully; (*) "Compensate exposure" option to the VRayLightMtl material; (*) Display for the field of view camera cones for the VRayStereoscopic helper; (*) Option to override the viewing (focus) distance for the VRayStereoscopic helper; (*) Option to select "interocular method" for stereo camera position in the VRayStereoScopic helper; (*) V-Ray VFB history button is enabled by default; (*) Implemented caching of thumbnails for .vrimg files in the VFB history; (*) VRayDirt exclude list is now accessible from MaxScript; (*) VRayLog.txt location by default is in the temporary folder of the current user (which is always writable); (*) Added browse button in the .vrscene export MaxScript dialog window; (*) Added .exr (OpenEXR) extension in raw output browse dialog; (*) Option to the V-Ray scene converter script to turn reflections off or on for converted Standard materials; (*) "Affect diffuse" and "Affect specular" options for the VRaySun; (*) "Affect diffuse" and "Affect specular" options for VRayIES lights; (*) Include/exclude list for the VRayExtraTex element; (*) MaxScript access to the "Import as mesh" function of the VRayProxy objects; (*) Modified the vrayMeshExport() MaxScript command to return the (list of) auto-created proxies; (*) Option to flip y/z axes when converting .obj files with ply2vrmesh; (*) Ability to select a VRayPhysicalCamera and its target when clicking on the line between the two; (*) Implemented better coloring of the SamplingRate render element; (*) Option not to expand # in .vrmesh file path to frame number for VRayProxy objects; (*) Option in V-Ray toon to just show outlines and not interior edges; (*) "Temperature" color mode for the white balance of the physical camera; (*) "Render last" button in the V-Ray VFB; (*) Options for VRayAmbientLight whether to affect direct illumination and GI; (*) "gi distance" parameter to VRayAmbientLight; (*) Option in VRayMtl to adjust the "Fog color" based on the current scene units; (*) Buttons to lock the aspect ratio for V-Ray VFB resolution and to swap width/height button; (*) Option to enable color mapping for the VRayObjectSelect render element; (*) "Ray distance" parameter for the dome light; (*) Option to dim reflections based on distance for VRayMtl; (*) Somewhat faster rendering with many render elements; (*) Ability to enter exact coordinate values for the color curves in the V-Ray VFB; (*) GI subdivs multiplier in the VRayObjectSettings dialog; Bug fixes: Official release: (*) V-Ray RT GPU: Fixed slow performance with the 260.99 nVidia drivers and multiple GPUs; (*) vrimg2exr did not work correctly with the -channel option and large images; (*) Faceting with subdivision displacement; (*) Rectangle VRayLights flipped along one of the axes did not render the correct side; (*) VRayLights reflects black when "Base glossiness" of the VRayCarPaintMtl is set to 1; (*) VRayBPT did not work with multi/sub materials; (*) .vrimg files were not opened correctly with File > View image file; Beta 3: (*) Fixed crash with VRayBPTracer when Default lights are disabled; (*) VRayBPTracer did not work with VRayBlendMtl materials; (*) VRayLightMeter displayed the day light factor incorrectly; (*) VRayExposureControl affected the rendering even if it was not active; (*) Fixed noisy rendering with VRayExposureControl and gamma correction in the Color mapping settings; (*) VRayStereoscopic did not work with VRayMtlID render element; (*) V-Ray RT CPU: Support for the dim reflections option in VRayMtl; (*) V-Ray RT CPU: Support for dispersion in VRayMtl; (*) V-Ray RT GPU: Fixed an issue with environment maps on multiple GPUs; Beta 2: (*) VRayDistanceTex was broken; (*) The "Compensate exposure" options in VRayAmbientLight, VRayLightMtl and VRaySphereFade did not work with the VRayExposureControl; (*) Fixed dark results with VRayExposureControl in certain cases; (*) Dispersion did not work with bump mapping; (*) Irradiance map filename and auto save filename edit boxes did not get updated when changing the filename through MaxScript; (*) The "Browse" button for the "Split render channels" parameter did not remember the file name; (*) VRayMetaSL texture did not filter shader bitmaps; (*) Caustics "Map file name" and "Map auto save file name" static boxes now truncate the front of the file name if too long; (*) Ambient occlusion was calculated even if GI was disabled; (*) .vrlens files are now declared to the Asset Tracker and also for missing files check; (*) VRayLights that only affect reflections were slow to render; (*) "Use light shape" option was causing shadow issues with excluded objects; (*) Panning the VFB with the middle mouse button and the comparison line enabled did not refresh the comparison properly; (*) The shade map in the VRayStereoscopic helper did not work with render elements; (*) The stereo hepler shade map did not work properly with the VRayExposureControl; (*) V-Ray RT CPU: VRayLightMtl material was always double-sided; (*) V-Ray RT: VRayExposureControl was not working in the ActiveShade window; Beta 1: (*) The "Save render servers with scene" option did not work; (*) Issue with GI when overriding the environment in VRayMtl; (*) Exposure control plugins from the Environment dialog do not affect the background even if that option is enabled; (*) Artifacts on shadow/light boundaries with Ward BRDF; (*) Noisy VRayEnviromentFog shadow with Target Direct light in certain situations; (*) Particle systems could not be exported as .vrmesh files; (*) Issue with excluded hidden render nodes with VRayToon and DR; (*) Installer timeout was too short for auto uninstall; (*) VRayLightMtl material lost opacity texture when copied; (*) VRayIES lights could reset the power setting in certain situations; (*) Crash with animated proxy in ping-pong mode; (*) The VRaySSS2 render element included GI even if its "Scatter GI" option was disabled for the respective VRayFastSSS2 material; (*) Potential crash with VRayFastSSS2 and VRayCarPaintMtl at start of rendering; (*) V-Ray will now always generate floating point 3ds Max buffer when using VRayLensEffects in order to preserve HDR information; (*) Implemented eariler warning for existing .vrimg files before the actual rendering has started; (*) VRayIES lights did not use the global light multiplier; (*) UNHANDLED EXCEPTION: Creating ObjLightDesc for node Light01; (*) Render clients were not failing over to the third license server; (*) Problem with VRayFur and VRayPlane in the viewports; (*) Crash when clicking on the VFB raw file "Browse" button with no text in the edit box; (*) Crash with motion blur when default geometry is set to "Dynamic" and there are meshes with changing topology; (*) Bug with Tab key in the VRayProperties dialog; (*) Problem when rendering through backburner of a scene with V-Ray VFB history on a machine that does not have VFB history enabled; (*) Issue with dimming of controls for VRayLights; (*) VRayBlendMtl did not work with scripted materials; (*) No velocity information was exported to .vrmesh files when object transformatons were animated; (*) 3ds Max UI freeze if rendering with VFB clear confirmation dialog is shown; (*) Crash when exporting multiple meshes to .vrmesh files; (*) Issue with the "Reset Material Editor Slots" function in 3ds Max 2011 with the new Slate material editor; (*) Problems when using object settings across machines with different Windows regional setttings; (*) "Automatically create proxies" option in the VRayProxy export dialog did not work for groups; (*) Ability to save .vrimg files through the "Save" button of the VFB (just the visible render element); (*) Added .vrimg as option for 3dsmax render ouput; (*) Crash with VRayPhysicalCamera in 3ds Max 2009; (*) Issues with the "Condense material library" function with the MAX.vray preset; (*) Assigning a value to the file name parameter of VRayBmpFIlter texture did not work; (*) Issues with scaling of spherical VRayLights; (*) Loading of bitmaps is now skipped if "Maps" option is OFF; (*) Relative file paths for the irradiance map did not work; (*) Could not drag and drop to/from VRayMtlSelect render element material slot; (*) Several V-Ray specific materials showed up in the "Standard" category of the material browser in 3ds Max 2011; (*) Crash with the VRaySamplerInfo render element; (*) Weird colors with VRaySun when it is below the horizon; (*) The hilight glossiness of VRayMtl had the same localized name as the reflection glossiness; (*) Don't start setvrlservice if installer is started from command line without GUI; (*) %camera keyword in the frame stamp did not work with physical camera; (*) Errors with region rendering to tiled .exr files; (*) Crash with Hair&Fur modifier in "mr prim" mode; V-Ray/Max - 1.5 SP5 official (6 May 2010) ==================== New features: (*) Added VRaySamplerInfoTex texture and VRaySamplerInfo render element; (*) Added VRayObjectSelect render element which allows to extract objects with specific IDs into a separate element; Modified features: (*) Added an option to the VRayPhysicalCamera to perform image distortion based on a texture map; (*) Allow ther user to specify texture bounds for 3d displacement; (*) Added displacement slot to VRayFastSSS2 material; (*) Added "prepass id" parameter to VRayFastSSS2 material so that multiple materials can share the same illumination map; (*) Added displacement slot to VRayLightMtl material; (*) The color parameter of VRayIES lights is now animatable; (*) The min/max z-depth values for the VRayZDepth render element are now animatable; (*) Support for reflection occlusion in VRayDirt; (*) Support for environment sampling in VRayDirt; (*) Support for Particle Flow vertex color mapping and particle visibility; (*) Support for the "Use transparent shadows" option with Arch&Design materials; (*) The clipping planes for the VRayPhysicalCamera are now displayed in the viewport; (*) Added an option "show cone" to the VRayPhysicalCamera to control the display of the camera in the viewports; (*) Ability to save and load color correction curves for the VFB in Adobe(r) PhotoShop(r) .acv format; (*) Support for pixel aspect ratio display in the V-Ray VFB; (*) Support for anaglyph stereo preview in the V-Ray VFB; (*) Support for LUT color correction in the V-Ray VFB from .cube files; (*) Ability to display the value of the corrected colors in the V-Ray VFB pixel info dialog; (*) The "Dynamic memory limit" parameter can be set to zero to remove any limit; Bug fixes: (*) Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer" mode; (*) Occasional random crashes in 3ds Max 2010 due to progress bar updates; (*) Fixed invalid smoothed normals causing issues with displacement; (*) Fixed AA artifacts with thin bright lines when using Adaptive DMC image sampler; (*) Stuck buckets with perfectly transparent surfaces and GI; (*) Incorrect vignetting for VRayPhysicalCamera when using horizontal/vertical offset; (*) setVRaySilentMode() should disable the dialog for overwriting raw .vrimg files; (*) Missing reflections in VRayFastSSS2 when it is a coat material inside a VRayBlendMtl; (*) Incorrect bump mapping for GI when using time-interpolated irradiance maps; (*) Fixed artifacts with VRayFastSSS2 when one of the scatter color components is zero; (*) Fixed incorrect normal map with VRayNormalMap on VRayProxy objects; (*) Fixed crash with animated irradiance maps and objects with zero scale; (*) The color of VRayIES lights was not animatable; (*) VRayIES lights did not produce photon-mapped caustics; (*) Fixed invalid normals with VRayEdgesTex in the bump slot; V-Ray/Max - 1.5 SP4a official (27 November 2009) ==================== Modified features: (*) Added support for projection mapping when doing texture baking; (*) Added an option to link the V-Ray VFB to PDPlayer; Bug fixes: (*) Turning off "Affect specular" for a dome light made it invisible to reflections as well; (*) Fixed a crash when importing a particular .vrmesh file; (*) Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap; (*) The "prepass samples" option in the motion blur rollout did not work; (*) Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos; (*) Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers; (*) User could not remove gizmos/lights from VRayEnvironmentFog; (*) ParticleFlow instancing did not render all mapping channels of original mesh; (*) Fixed crash with VFB region render when region is outside of image; (*) Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline); (*) Fixed some licensing issues; Build 1.50.SP4 official (15 October 2009) =================== New features: (*) Added VRayAmbientLight; Modified features: (*) Improved multithreading on multi-core machines; (*) Ability to specify gizmo falloff for VRayEnvironmentFog; (*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog; (*) Option to exclude the background from VRayEnvironmentFog; (*) "Show last VFB" command works even when there is no VFB (e.g. scene is just opened); (*) Added CIE sky models to the VRaySun and VRaySky; (*) It is now possible to submit DR servers list for DR though backburner; (*) Added option for the VRayIES light to not use area speculars; (*) Added Kelvin temperature settings for the color of VRayLights; (*) VFB history is now turned off when 3ds Max is in slave mode; (*) Output .vrimg and split channel paths are listed in the Asset Tracker; (*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker; Bug fixes: (*) DR fails with large .max files; (*) Crash with Remove button for gizmos and lights in VRayEnvironmentFog; (*) Crash with Hair&Fur in 3ds Max Design 2010; (*) Issue with Arch&Design materials in multi/sub-object material; (*) It should not be possible to export already created VRayProxy objects as .vrmesh files; (*) Fixed invalid colors with texture-mapped lights when the texture contains black areas; (*) Fixed occasional license errors with codes (-209), (-9) and (1000) on slow networks (*) Fixed a crash when using a combination of VRayLightMtl materials and VrayDirt with "Work with transparency" enabled; (*) Cloning the V-Ray renderer did not clone the override material exclusion list; (*) Fixed problems with velocity channel and objects close to the camera; (*) VRayToon was black on directly visible dome lights; (*) Fixed issue with VRayToon and opacity mapped objects; (*) Fixed a problem with hilights in VRayFastSSS2 material; (*) Fixed different buckets with interpolated glossy reflections and DR; (*) Multi-matte render element did not work with VRaySphereFade; (*) Fixed crash with DR in specific cases; (*) The MaxScript for exporting .vrscene files now exports "RGB Multiply", "RGB Tint", "ColorCorrect" and "ColorCorrection" textures; Build 1.50.SP3a official (7 April 2009) =================== New features: (*) Compatibility with 3ds Max 2010; (*) Native rendering of 3ds Max Hair&Fur in 3ds Max 2010 when using "mr prim" mode in the Hair&Fur render effect; Bug fixes: (*) Fixed crash with region rendering in the V-Ray VFB; (*) Fixed a problem with the velocity render element (values were too big); (*) Fixed invalid colors with global ambient occlusion amount greater than 1.0; (*) VRayDirt parameters were not listed properly in Track View; (*) Arch&Design materials did not render inside multi/subobject materials; (*) Fixed very slow rendering with VRayEnvironmentFog and animated Noise textures; (*) Fixed splotches with time-interpolated irradiance maps and "Use camera path" option enabled; (*) Fixed crash with distributed rendering and irradiance maps; (*) Volume caustics not working with mapped fog density; (*) Fixed crash with VRayBlendMtl material on rendering if Material Editor renderer is Default Scanline; (*) Fixed crash when the rendering is cancelled; Build 1.50.SP3 official (1 March 2009) (cumulative changelog since build 1.50.SP2) =================== New features: (*) VRayFastSSS2 material for simulating accurate sub-surface scattering; (*) VRayEnvironmentFog atmospheric effect; (*) VRayLightMtl has options to generate direct light; (*) VRayLight has a "Mesh" mode to allow geometric lights; (*) Support for the 3ds Max Arch&Design material (most basic options are supported); (*) Support for vector displacement in VRayDisplacementMod; (*) Global ambient occlusion for all supported GI engines (irradiance map, light cache, photon map); (*) Added VRayVectorDisplBake material and VRayNormalMap textures to help produce and use textures for vector displacement; Modified features: (*) V-Ray requires a SSE2-capable processor even for 32-bit versions; (*) Reduced flickering for time-interpolated irradiance maps; (*) Support for volumetric irradiance maps, light cache and photon maps; (*) VRayFur uses volumetric irradiance maps/light cache to speed up rendering; (*) VRaySun is never visible to GI rays (removes spots from the sun in the irradiance map); (*) The "Default lights" option now has three possible values - "off", "on" and "off with GI"; (*) Added MaxScript access to the include/exclude lists of VRayLights (including VRaySun and VRayIES) through the "excludeList", "includeList" and "inclExclType" MaxScript properties; (*) Camera information (transformation, FOV etc) is written to .vrimg and OpenEXR files when using the "Raw image file" option of the V-Ray VFB; vrimg2exr also translates this information; (*) Support for region rendering directly in the V-Ray VFB; (*) The "Affect alpha" option of VRayMtl has been replaced with "Affect channels" option and allows propagation of all render elements, not only the alpha channel; (*) The alpha channel is correct for glossy refractions that have the "Affect channels" option set to "Color+alpha" or "All channels"; (*) The "Use irradiance map" option in VRayMtl materials now concerns the light cache too; (*) VRayDirt texture has include/exclude options for objects that should affect and should be affected by the dirt texture; (*) The default Distribution parameter of VRayDirt is set to 1.0 (corresponds to using the dirt for ambient occlusion); (*) Camera overrides (e.g. spherical, box etc), work when rendering through a VRayPhysicalCamera, picking the exposure from it; (*) Added another preview option to VRayProxy (preview from file as faces instead of edges); (*) Added animation export parameters to the meshExport() MaxScript function; (*) Option to specify the maximum number of faces in the preview of exported .vrmesh files; (*) VRayProxy has the possibility to extract the geometry from the .vrmesh file as a 3ds Max mesh; (*) When exporing a .vrmesh file, V-Ray will put up a warning if the file already exists; (*) In VRayProxy objects, a sequence of '#' characters in the file name is replaced with the current frame number; (*) Added "Horizontal offset" and "Vertical offset" parameters to VRayPhysicalCamera; (*) Added "Horizontal shift" parameter to the physical camera; (*) The MultiMatte render element has an "affect matte objects"; (*) The MultiMatte render element works with transparent objects; (*) The VRayZDepth render element works with transparent objects (when "Enable filtering" is ON); (*) The VRayZDepth render element has filtering enabled by default; (*) Added "Affect matte objects" option to VRayExtraTex render element; (*) VRayExtraTex render element works with transparent objects; (*) Render element names reverted to VRay* (without underscore); (*) Option to restart render slaves for DR after the rendering completes; (*) The distributed rendering settings window can be resized now; (*) Check/uncheck all selected servers in DR settings dialog; (*) Support for the incremental modes of the irradiance map in distributed rendering; (*) V-Ray will transfer the 3ds Max gamma settings for DR rendering; (*) Some small changes in the network code to see if DR is more reliable; Bug fixes: (*) Textures saved from RTT were black; (*) Fixed an error in the V-Ray materials conversion script for Raytrace materials; (*) Camera transformation sampling for motion blur now matches that of scene objects for the same number of geometry samples; (*) Camera motion blur now works when rendering frames outside the current animation range; (*) VRayFastSSS2 material was not visible in the VRayMtlSelect render element; (*) Fixed issues when using alternate licensing servers; (*) VRay2SidedMtl material did not list the translucency texture map in Track View; (*) VRayLightMtl did not work with color and transparency mapping when the "Direct illumination" option was enabled; (*) VRayLightMtl did not work with the "Emit on backside" option when the "Direct illumination" option was enabled; (*) VRayEdgexTex did not keep its name when saved to a material library; (*) Running the V-Ray material conversion script on scenes containing Arch&Design materials produced an error; (*) Crash if using an override material with interpolated reflections/refractions; (*) Orthographic views render straight lines instead of curves when using PowerNurbs; (*) Fixed crash with displacement; (*) VRayFur density map did not work with Falloff map in Distance blend/Object mode; (*) The exposure slider in the V-Ray VFB could be moved out of the color corrections window; (*) Exposure correction in the VFB was not applied when 3ds Max scene is loaded; (*) New thumbs could be added to the exposure slider; (*) V-Ray generated z-depth channel in the GBuffer did not match the scanline renderer; (*) Velocity channel info not correct for moving cameras if the motion blur parameters of V-Ray are not the default ones (even when V-Ray moblur is off); (*) Fixed a crash when unloading dynamic geometry; (*) VRayCompTex did not list its textures as sub-anims to 3ds Max; (*) The browse file dialog for VRayIES lights now uses the *.ies filter by default; (*) VRayToon did not support the 3ds Max atmospheric gizmo access methods; (*) Crashes with VRayHDRI while rendering with open material editor; (*) Incorrect with W mapping coordinate of VRayFur; (*) Changing the color mode of VRayIES to "Temperature" did not enable the temperature spinner until the light is re-selected; (*) VRayFastSSS did not list its textures as sub-anims to 3ds Max; (*) V-Ray evaluated all objects at time 0 before starting the rendering - this is now done only when using the irradiance map animation modes; (*) VRayProxy .vrmesh files not archived when using File > Archive is 3ds Max 9 and later; (*) VRayHDRI maps not archived when using File > Archive is 3ds Max 9 and later; (*) VRayIES profiles not archived when using File > Archive is 3ds Max 9 and later; (*) VRaySimbiont shaders not archived when using File > Archive is 3ds Max 9 and later; (*) Issues exporting .vrmesh files with the '#' character in the names (now these are replaced with '_'); (*) Object properties not preserved when objects are automatically converted to proxies during .vrmesh export; (*) Issues animating the vertical shift using the "Guess vertical shift" button; (*) DR slaves could hang in an indefinite state while rendering; (*) DR slaves rendered black buckets if rendering was cancelled while receiving the .max scene of a previous render; (*) Incorrect sampling rate with the Adaptive subdivision image sampler and the "Don't affect final colors" option on; Build 1.50.SP3 beta (02 February 2009) =================== New features: Modified features: (*) V-Ray core version number updated to 1.70.00; (*) V-Ray for 3ds Max version updated to 1.50.SP3; (*) VRayEnvironmentFog produces matching lighting for area lights and GI; (*) Some UI improvements for VRayEnvironmentFog (added cut-off and max. steps parameters); (*) V-Ray will transfer the 3ds Max gamma settings for DR rendering; (*) New mode for single scattering "Raytraced (refractive)" for rendering transparent objects in VRayFastSSS2; (*) Option to restart render slaves for DR after the rendering completes; (*) Faster rendering for VRayFastSSS2; Bug fixes: (*) Textures saved from RTT were black; Build 1.60.35 (09 December 2008) =================== New features: Modified features: (*) Support for the incremental modes of the irradiance map in distributed rendering; (*) Somewhat better support for the Arch&Design material (bump map amount, textures on/off, custom falloff function, metallic reflections, highlights only, reflection/refraction depth); (*) The "Default lights" option now has three possible values - "off", "on" and "off with GI"; (*) The "Affect alpha" option of VRayMtl has been replaced with "Affect channels" option and allows propagation of all render elements, not only the alpha channel; (*) VRayDirt texture will render black on objects excluded from it, rather than with the "Unoccluded" color; (*) The alpha channel is correct for glossy refractions that have the "Affect channels" option set to "Color+alpha" or "All channels"; (*) The VRayLight has an option to replace the original mesh with the light when in "Mesh" mode; (*) Added MaxScript access to the include/exclude lists of VRayLights (including VRaySun and VRayIES) through the "excludeList", "includeList" and "inclExclType" MaxScript properties; (*) The distributed rendering settings window can be resized now; (*) Check/uncheck all selected servers in DR settings dialog; (*) Camera information (transformation, FOV etc) is written to .vrimg and OpenEXR files when using the "Raw image file" option of the V-Ray VFB; vrimg2exr also translates this information; Bug fixes: (*) Fixed an error in the V-Ray materials conversion script for Raytrace materials; (*) Camera transformation sampling for motion blur now matches that of scene objects for the same number of geometry samples; (*) Camera motion blur now works when rendering frames outside the current animation range; (*) VRayFastSSS2 material was not visible in the VRayMtlSelect render element; (*) Fixed issues when using alternate licensing servers; (*) VRay2SidedMtl material did not list the translucency texture map in Track View; (*) VRayLightMtl did not work with color and transparency mapping when the "Direct illumination" option was enabled; (*) VRayLightMtl did not work with the "Emit on backside" option when the "Direct illumination" option was enabled; (*) VRayEdgexTex did not keep its name when saved to a material library; (*) Running the V-Ray material conversion script on scenes containing Arch&Design materials produced an error; (*) Crash if using an override material with interpolated reflections/refractions; (*) Orthographic views render straight lines instead of curves when using PowerNurbs; (*) Level of detail utility (LOD) not working with V-Ray; Build 1.60.34 (05 September 2008) =================== New features: (*) VRayFastSSS2 material for simulating accurate sub-surface scattering; Modified features: (*) VRayLightMtl has options to generate direct light; (*) Better transition between different subdivision levels for 3d displacement; (*) VRayLight has a "Mesh" mode to allow geometric lights; (*) Support for texture mapped VRayLights in "Mesh" mode; (*) Initial support for region rendering directly in the V-Ray VFB; (*) Reduced flickering for time-interpolated irradiance maps; (*) Support for photon mapping for VRayLights in "Mesh" mode; (*) The "Use irradiance map" option in VRayMtl materials now concerns the light cache too; (*) Support for volumetric irradiance maps, light cache and photon maps; (*) VRayFur uses volumetric irradiance maps/light cache to speed up rendering; (*) VRaySun is never visible to GI rays (removes spots from the sun in the irradiance map); (*) VRayDirt texture has include/exclude options for objects that should affect and should be affected by the dirt texture; (*) The default Distribution parameter of VRayDirt is set to 1.0 (corresponds to using the dirt for ambient occlusion); (*) V-Ray is now compiled with version 11 of the Intel C++ compiler; (*) V-Ray requires a SSE2-capable processor even for 32-bit versions; Bug fixes: (*) Fixed crash with displacement; (*) VRayFur density map did not work with Falloff map in Distance blend/Object mode; (*) The exposure slider in the V-Ray VFB could be moved out of the color corrections window; (*) Exposure correction in the VFB was not applied when 3ds Max scene is loaded; (*) New thumbs could be added to the exposure slider; (*) V-Ray generated z-depth channel in the GBuffer did not match the scanline renderer; (*) Velocity channel info not correct for moving cameras if the motion blur parameters of V-Ray are not the default ones (even when V-Ray moblur is off); (*) Fixed a crash when unloading dynamic geometry; Build 1.60.33 (22 August 2008) =================== New features: Modified features: (*) Support for vector displacement in VRayDisplacementMod; (*) Added another preview option to VRayProxy (preview from file as faces instead of edges); (*) Camera overrides (e.g. spherical, box etc), work when rendering through a VRayPhysicalCamera, picking the exposure from it; Bug fixes: (*) VRayCompTex did not list its textures as sub-anims to 3ds Max; (*) The browse file dialog for VRayIES lights now uses the *.ies filter by default; (*) VRayToon did not support the 3ds Max atmospheric gizmo access methods; (*) Crashes with VRayHDRI while rendering with open material editor; (*) Incorrect with W mapping coordinate of VRayFur; (*) Changing the color mode of VRayIES to "Temperature" did not enable the temperature spinner until the light is re-selected; Build 1.60.32 (24 July 2008) =================== New features: Modified features: (*) Added animation export parameters to the meshExport() MaxScript function; (*) Option to specify the maximum number of faces in the preview of exported .vrmesh files; (*) VRayProxy has the possibility to extract the geometry from the .vrmesh file as a 3ds Max mesh; (*) When exporing a .vrmesh file, V-Ray will put up a warning if the file already exists; Bug fixes: (*) VRayFastSSS did not list its textures as sub-anims to 3ds Max; (*) V-Ray evaluated all objects at time 0 before starting the rendering - this is now done only when using the irradiance map animation modes; (*) VRayProxy .vrmesh files not archived when using File > Archive is 3ds Max 9 and later; (*) VRayHDRI maps not archived when using File > Archive is 3ds Max 9 and later; (*) VRayIES profiles not archived when using File > Archive is 3ds Max 9 and later; (*) VRaySimbiont shaders not archived when using File > Archive is 3ds Max 9 and later; (*) Issues exporting .vrmesh files with the '#' character in the names (now these are replaced with '_'); (*) Object properties not preserved when objects are automatically converted to proxies during .vrmesh export; Build 1.60.31 (26 June 2008) =================== New features: Modified features: (*) Some tweaks to the "Horizontal offset" and "Vertical offset" parameters of the VRayPhysicalCamera; (*) The MultiMatte render element has an "affect matte objects"; (*) The MultiMatte render element works with transparent objects; (*) The VRayZDepth render element works with transparent objects (when "Enable filtering" is ON); (*) The VRayZDepth render element has filtering enabled by default; Bug fixes: Build 1.60.30 (25 June 2008) =================== New features: Modified features: (*) Added "Horizontal offset" and "Vertical offset" parameters to the VRayPhysicalCamera; Bug fixes: Build 1.60.29 (17 June 2008) =================== New features: Modified features: (*) Added "Affect matte objects" option to VRayExtraTex render element; (*) VRayExtraTex render element works with transparent objects; (*) In VRayProxy objects, a sequence of '#' characters in the file name is replaced with the current frame number; (*) Render element names reverted to VRay* (without underscore); (*) Added "Horizontal shift" parameter to the physical camera; Bug fixes: (*) Issues animating the vertical shift using the "Guess vertical shift" button; Build 1.60.28 (9 June 2008) =================== New features: Modified features: Bug fixes: (*) DR slaves could hang in an indefinite state while rendering; (*) DR slaves rendered black buckets if rendering was cancelled while receiving the .max scene of a previous render; Build 1.60.27 (4 June 2008) =================== New features: Modified features: Bug fixes: (*) Incorrect sampling rate with the Adaptive subdivision image sampler and the "Don't affect final colors" option on; Build 1.60.26 (10 May 2008) =================== New features: Modified features: (*) Some small changes in the network code to see if DR is more reliable; Bug fixes: Build 1.50.SP2 (11 April 2008) (cumulative changelog since build 1.50.SP1) =================== New features: (*) Compatibility with 3ds Max 2009 and 3ds Max Design 2009; (*) Support for animated deforming meshes to .vrmesh files and the VRayProxy object; (*) Support for Lighting Analysis Overlay render effect in 3ds Max 2009; (*) VRayIES light; (*) VRaySimbiontMtl material (allows rendering of DarkTree materials directly by V-Ray); (*) Rectangle VRayLights can be mapped with a texture map, similar to dome lights; (*) VRayShadowMap shadow generator for standard lights (useful for reducing flickering of VRayFur in animations; works with all V-Ray geometry objects like proxies, fur etc.); (*) VRay_Illuminance render element; (*) VRay_SelfIlluminationMap texture baking element; (*) VRay_BumpNormals render element and VRayBumpNormalsMap bake render element to extract bump-mapped normals; (*) VRay_ExtraTex render element to store the result from the calculation of any extra texture map on shaded surfaces without the need to actually apply the map in their materials (can be used with VRayDirt for AO pass, or with Vertex Color map for UVW channels pass, or with Falloff map for custom z-depth pass or top/bottom etc); (*) VRay_SampleRate render element to show the image sampling rate into a separate element; (*) The installation includes MAX.vray Defaults profile for 3ds Max; Modified features: (*) Added "Preserve tweaks on load" option for VRaySimbiontMtl; (*) DTE components now included with the installation; (*) Support for "Show map in viewports" of VRayMtl can be disabled by setting the environment variable VRAY_SHOW_MTL_MAPS to 0; (*) Added hidden parameter "option_clampTextures" to VRayMtl, which is true by default for newly created materials (old scenes render as before); (*) Faster and multithreaded preparation of texture-mapped VRayLights; (*) Improved sampling of texture-mapped VRayLights; (*) Added more white balance presets to the VRayPhyscal camera (D50, D55, D65 and D75 corresponding to the CIE standard illuminants); (*) The default white balance preset for the VRayPhsycal camera is now the D65 illuminant; (*) More reliable memory handling for the V-Ray VFB for large images; (*) Mapped rectangle lights now use the alpha of the texture map for transparency; (*) The information in .vrmesh files is now compressed by default (makes newly created proxies incompatible with older versions); (*) Reduced memory requirements in certain situations; (*) In RTT (render to texture) mode, V-Ray now always creates floating-point frame buffers for the bake elements; (*) vrimg2exr tool flushes the standard output more regularly; (*) Added "Soften" parameter to the BRDF parameters of VRayMtl; (*) vrimg2exr tool has an option for gamma correction; (*) vrimg2exr tool can convert non-RGB channels (velocity, zdepth etc) when used with the '-channel' option; (*) Added a hidden parameter lightcache_minPathsPerSample to control usage of light cache samples during the light cache calculation phase (reduces bias in the light cache when a small number of subdivs are used); (*) VRaySun target line is now dimmed in the viewports when the sun light is off; (*) VRayProxy objects have a new "point" display mode; Bug fixes: (*) Fixed crash when loading scene in 3ds Max 2009; (*) VRayFur did not generate velocity channel information; (*) Fixed misaligned buckets on render slaves with DR; (*) DR with "Don't render final image" caused render slaves to drop after the first frame; (*) VRaySun did not display correctly with viewport shading model set to "Best"; (*) Fixed crash when cancelling a DR rendering before the actual render has started; (*) The Tweaks rollout of VRaySimbiontMtl turned blank if other rollouts were opened/closed; (*) Material editor now updates faster if no license is found; (*) All parameters of VRayHDRI appeared named as "Spin" in TrackView; (*) The multipliers of VRayHDRI were not animatable; (*) Fixed memory leak in the V-Ray license server when the status of the server is requested. (*) Fixed memory leak in the new sampler for texture-mapped VRayLight's; (*) Browsing for a non-animated irradiance map ending with a number caused that number to be truncated; (*) Problem with VRayIES light with soft shadows in the lighting render elements; (*) Fixed wrong bounding box of VRayProxy objects; (*) Issues with SpeedTree texture filtering; (*) Fixed bright spots on matte objects with irradiance map with low settings; (*) Fixed problems in VRayMtl with Falloff map and bump map at grazing angles; (*) Crash when exporting more than 100 objects to one .vrmesh file; (*) VRayShadowMap did not consider light exclude lists and object "Cast shadows" properties; (*) Fixed artifacts when rendering dynamic geometry with motion blur; (*) Different rendering results between Intel/AMD machines with 64-bit V-Ray; (*) Groups within groups did not work with the V-Ray Override mtl exclusion list, as well as with light exclusion lists; (*) Exclusion lists for V-Ray lights not imported properly when merging the lights from another file; (*) Fixed wrong velocity channel for proxies with Scale parameter different than 1.0; (*) ply2vrmesh failed for .ply files with error "wrong format"; (*) Fixed problem with transparent VRayLightMtl materials and GI; (*) Fixed problems in alpha channel when mixing V-Ray and standard 3ds Max materials (e.g. VRayMtl inside a 3ds Max Blend material etc); (*) Fixed problems with filtering of some procedural textures (e.g. Gradient Ramp); (*) Fixed problems with Falloff map at grazing angles; (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; (*) Fixed precision loss when using the V-Ray VFB render region override options; (*) Fixed problem with Particle Flow freezing in certain cases on object preparation during rendering; (*) The y-coordinate (green component) of VRayVelocity render element was flipped compared to the 3ds Max one; (*) The result from the adaptive DMC image sampler could be different with the "Don't affect colors" option on; (*) The vrayspawner.exe application will automatically look for a 3dsviz.exe file, if no 3dsmax.exe can be found; (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; (*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; (*) Objects with visibility<1.0 rendered brighter with GI than they should be; (*) Bug with dome lights (from build 1.50.14 only); (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; (*) Dynamic raycaster limit did not work properly for values above 4095; (*) Issues with VRayDirt when baking very dense meshes; (*) Incorrect rendering progress bar display in DR mode; (*) The mesh export to .vrscene file ignored mesh normals; Build 1.60.25 (10 April 2008) =================== New features: Modified features: (*) Added "Preserve tweaks on load" option for VRaySimbiontMtl; (*) DTE components included with the installation; (*) Support for "Show map in viewports" of VRayMtl can be disabled by setting the environment variable VRAY_SHOW_MTL_MAPS to 0; Bug fixes: (*) Fixed misaligned buckets on render slaves with DR; (*) DR with "Don't render final image" caused render slaves to drop after the first frame; (*) VRaySun did not display correctly with viewport shading model set to "Best"; (*) Fixed crash when cancelling a DR rendering before the actual render has started; (*) The Tweaks rollout of VRaySimbiontMtl turned blank if other rollouts were opened/closed; (*) Material editor now updates faster if no license is found; (*) All parameters of VRayHDRI appeared named as "Spin" in TrackView; (*) Fixed memory leak in the V-Ray license server when the status of the server is requested. (*) Fixed memory leak in the new sampler for texture-mapped VRayLight's; Build 1.60.24 (2 April 2008) =================== New features: (*) Support for Lighting Analysis Overlay render effect in 3ds Max 2009; Modified features: (*) Added hidden parameter "option_clampTextures" to VRayMtl, which is true by default; Bug fixes: (*) Browsing for a non-animated irradiance map ending with a number caused that number to be truncated; Build 1.60.23 (26 Mar 2008) =================== New features: (*) Added VRay_Illuminance render element; (*) Added the VRaySimbiontMtl material to the installation; (*) The installation includes MAX.vray Defaults profile for 3ds Max; (*) Added VRay_SelfIlluminationMap texture baking element; Modified features: (*) Faster and multithreaded preparation of texture-mapped VRayLights; (*) Improved sampling of texture-mapped VRayLights; Bug fixes: (*) Problem with VRayIES light with soft shadows in the lighting render elements; (*) Fixed wrong bounding box of VRayProxy objects; (*) Issues with SpeedTree texture filtering; (*) Crash when exporting more than 100 objects to one .vrmesh file; (*) VRayShadowMap did not consider light exclude lists and object "Cast shadows" properties; Build 1.60.22 (04 Mar 2008) =================== New features: Modified features: Bug fixes: (*) Fixed precision loss for dynamic geometry with motion blur; (*) Different rendering results between Intel/AMD machines with 64-bit V-Ray; (*) Groups within groups did not work with the V-Ray Override mtl exclusion list, as well as with light exclusion lists; (*) Exclusion lists for V-Ray lights not imported properly when merging the lights from another file; Build 1.60.21 (29 Feb 2008) =================== New features: (*) Added VRay_BumpNormals render element and VRayBumpNormalsMap bake render element to extract bump-mapped normals; (*) Added VRay_ExtraTex render element to store the result from the calculation of any extra texture map on shaded surfaces without the need to actually apply the map in their materials (can be used with VRayDirt for AO pass, or with Vertex Color map for UVW channels pass, or with Falloff map for custom z-depth pass or top/bottom etc); (*) Added VRay_SampleRate render element to show the image sampling rate into a separate element; (*) Added VRayIES light (initial implementation, needs more work); Modified features: (*) Added more white balance presets to the VRayPhyscal camera (D50, D55, D65 and D75 corresponding to the CIE standard illuminants); (*) The default white balance preset for the VRayPhsycal camera is now the D65 illuminant; (*) More reliable memory handling for the V-Ray VFB for large images; Bug fixes: (*) Fixed wrong velocity channel for proxies with Scale parameter different than 1.0; (*) ply2vrmesh failed for .ply files with error "wrong format"; Build 1.60.20 (18 Feb 2008) =================== New features: (*) Added VRayShadowMap shadow generator (useful for reducing flickering of VRayFur in animations; works with all V-Ray geometry objects like proxies, fur etc.); Modified features: (*) Mapped rectangle lights now use the alpha of the texture map for transparency; (*) Added support for animated deforming meshes to .vrmesh files and the VRayProxy object; (*) The information in .vrmesh files is now compressed by default (makes newly created proxies incompatible with older versions); (*) Reduced memory requirements in certain situations; Bug fixes: (*) Fixed problem with transparent VRayLightMtl materials and GI; Build 1.60.19 (6 Feb 2008) =================== Bug fixes: (*) Fixed bright spots on matte objects with irradiance map with low settings; (*) Fixed problems in VRayMtl with Falloff map and bump map at grazing angles; Build 1.60.18 (29 Jan 2008) =================== Modified features: (*) In RTT (render to texture) mode, V-Ray now always creates floating-point frame buffers for the bake elements; Bug fixes: (*) Fixed problems in alpha channel when mixing V-Ray and standard 3ds Max materials (e.g. VRayMtl inside a 3ds Max Blend material etc); (*) Fixed problems with filtering of some procedural textures (e.g. Gradient Ramp); (*) Fixed problems with Falloff map at grazing angles; Build 1.60.17 (25 Jan 2008) =================== Modified features: (*) vrimg2exr tool flushes the standard output more regularly; (*) Added "soften" parameter to the BRDF parameters of VRayMtl; (*) Initial compatibility with 3ds Max 2009; Bug fixes: (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; (*) Fixed precision loss when using the V-Ray VFB render region override options; (*) Fixed problem with Particle Flow freezing in certain cases on object preparation during rendering; (*) The y-coordinate (green component) of VRayVelocity render element was flipped compared to the 3ds Max one; (*) The result from the adaptive DMC image sampler could be different with the "Don't affect colors" option on; (*) The vrayspawner.exe application will automatically look for a 3dsviz.exe file, if no 3dsmax.exe can be found; Build 1.60.16 (04 Dec 2007) =================== Modified features: (*) vrimg2exr tool has an option for gamma correction; (*) vrimg2exr tool can convert non-RGB channels (velocity, zdepth etc) when used with the '-channel' option; Bug fixes: (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; (*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; Build 1.60.15 (03 Dec 2007) =================== Modified features: (*) Added a hidden parameter lightcache_minPathsPerSample to control usage of light cache samples during the light cache calculation phase (reduces bias in the light cache when a small number of subdivs are used); (*) Advanced main development branch to version to 1.60.xx (1.50.xx remains for updates to V-Ray 1.5); Bug fixes: (*) Objects with visibility<1.0 rendered brighter with GI than they should be; (*) Bug with dome lights (from build 1.50.14 only); (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); Build 1.50.14 (26 Nov 2007) =================== Modified features: (*) VRaySun target line is now dimmed in the viewports when the sun light is off; (*) Rectangle VRayLight's can be mapped with a texture map, similar to dome lights; Bug fixes: (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; (*) Dynamic raycaster limit did not work properly for values above 4095; Build 1.50.13 (16 Nov 2007) =================== Bug fixes: (*) The mesh export to .vrscene file ignored mesh normals; Build 1.50.12 (15 Nov 2007) =================== Modified feature: (*) VRayProxy objects have a new "point" display mode; Bug fixes: (*) Issues with VRayDirt when baking very dense meshes; (*) Incorrect rendering progress bar display in DR mode; Build 1.50.SP1 (9 Nov 2007) =================== Modified features: (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; (*) VRayMtl has texture maps for anisotropy and anisotropy orientation; (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; (*) Schlick sampling is now the only path sampler supported by V-Ray; (*) More reliable communication between V-Ray and the V-Ray license server; (*) Added "Taper" parameter to VRayFur; (*) VRayCompTex can now be used as a bump map; (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; Bug fixes: (*) Compatibility issues with 3ds Max 2008; (*) Restarting spawner on a machine causes clients to crash (when not rendering); (*) Crash when rendering renderable splines; (*) Crash at end of rendering when using VRayDomeCamera; (*) Crash when rendering VRayLight's with the scanline renderer; (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; (*) The Panorama Exporter utility did not work properly; (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; (*) Inconsistent noise patterns between identical frames in animation; (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; (*) VRayToon did not work with camera clipping; (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); (*) Reduced memory consumption per connection for the V-Ray license server; (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; (*) Slow rendering of objects with alpha contribution less than or equal to 0.0; (*) Distributed rendering though BackBurner was not working properly; (*) VRaySky could produce negative colors when the sun is below the horizon; (*) The raw lighting render elements did not respect opacity mapping; (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; (*) Objects not visible to GI blocked caustics; (*) Dark edges on glossy materials with VRayEdgesTex as bump map; (*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; (*) VRayWrapperMtl did not work inside a VRayBlendMtl material; Build 1.50.00 final =================== New features: (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; Modified features: === Core engine (*) Increased rendering speed for some types of scenes; (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); === Installation (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); === Lights and cameras (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); (*) VRayLight has a "Cast shadows" option; (*) VRayLight objects now produce accurate motion blur when animated; (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; === Disributed rendering (DR) (*) DR is now supported for Render-to-texture; (*) DR can now be started as a BackBurner job; (*) Render slaves can be added on the fly to the distributed rendering; (note: the servers must still first be added as DR servers list in the DR settings); (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; === Geometry (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; (*) VRayProxy objects display faster in the viewports; (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; (*) VRayProxy objects now produce motion blur when the proxy transformation is animated; (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; === Materials and textures (*) Added exclude list for material override in the Global Switches rollout; (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; (*) VRayMtl has a new "hybrid" SSS model; (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; (*) VRayOverrideMtl has a shadow override option; === GI solutions (*) The irradiance map viewer will print out the progress of merging irradiance maps; (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; (*) The "Save maps per frame" option has been removed from the GI rollout; === Render output (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; === Others (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; (*) Added "Affect alpha" option to VRaySphereFade; (*) VRaySphereFade works correctly with transparent objects; (*) VRayFur can now generate motion blur with more than 2 geometry samples; (*) The default value for the number of light cache passes is now 8; (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; Known issues: (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; Bug fixes: (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; (*) Problems with 2D displacement (RC3 bug); (*) Automatically created VRaySky did not have a name; (*) Horizontal scrolling problems with the V-Ray messages window; (*) VRayOverrideMtl could cause 3dsmax to crash; (*) Multi/subobject material inside a VRayBlendMtl etc. did not render; (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; (*) Some rare raycaster precision errors were fixed; (*) Starting/finishing rendering could be extremely slow in 3dsmax R9; (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; (*) Missing files (textures/VRayProxies etc) were not always detected correctly; (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; (*) Standard materials with transparency did not render properly (RC3 bug); (*) No motion blur for ParticleFlow on 64-bit 3dsmax; (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; (*) VRayBlendMtl did not list the blend textures as sub-anims; (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; (*) The parameters of VRayMtlWrapper did not have proper names in Track View; (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; (*) Small rectangle area lights could produce artifacts for points lying close to the light plane; (*) Somewhat better memory management for proxies and dynamic meshes; (*) Crashes with VRayFur on animated objects when using motion blur; (*) Incorrect environment color with several VRayLights in "dome" mode; (*) "Crop" render mode with the V-Ray VFB did not work for animations; (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); (*) VRayBmpFilter did not always display its bitmap texture successfully; (*) VRayBmpFilter could produce invalid colors; (*) Photon mapping could produce wrong GI on transparent surfaces; (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; (*) Banding with very small spherical VRayLights; (*) SSS with VRayMtl did not work properly with intersecting refractive objects; (*) Problems with dome light and matte/shadow materials with GI on; (*) VRayBlendMtl in additive mode produced incorrect alpha channel; (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; (*) Crash when rendering disconnected Particle Flow events; (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; (*) In some cases VRayFur did not render properly; (*) Wrong mapping coordinates for VRayFur when motion blur was enabled; (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; (*) Distortion map for VRayToon had no effect; (*) Light cache prefiltering ignored GI surface IDs; (*) VRayLight's appeared in reflections for objects excluded from the lights; (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; (*) Area VRayShadows with Box type did not respect the rotation of the light; (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; (*) VRayFastSSS displayed black in the viewports; (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; (*) V-Ray may fail to render the last few buckets of an image; Build 1.50.RC3 (18 Oct 2006) ============================== New features: (*) Support for 3dsmax R9 32- and 64-bit versions; (*) The V-Ray shading SDK is now a part of the V-Ray installation; (*) Added "Guess vertical shift" button to the VRayPhysicalCamera; (*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; (*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; Modified features: (*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; (*) The V-Ray presets file name can now be changed from the default; (*) Better memory management for large HDR maps in VRayHDRI; (*) VRayLightMtl has an option to use an opacity map; (*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; (*) VRayMtl now can show the diffuse texture map in the viewport; (*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; Known issues: (*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; Bug fixes: (*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; (*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; (*) Particle Flow material IDs were not taken into consideration; (*) VRayFur crashed when the source object did not contain a mesh; (*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; (*) Some problems when creating a VRayLight with Dome type were fixed; (*) Fixed a potential crash with the viewport display of the VRaySun; (*) Using the light cache with crop/blowup rendering could cause a crash; (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; (*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; (*) In ppt mode the alpha channel for transparent objects was not correct; (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; (*) Replaced the '·' character for automatically generated UIs with regular '.' since '·' may be a special character on some versions of Windows (e.g. Japanese); (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; (*) The renderer did not list environment maps and the override material as subanims; (*) The irradiance map viewer would crash when merging maps from the command line; (*) The dome light did not list its dome texture map as sub-anim for Track View; (*) Crop rendering did not work in the V-Ray VFB; (*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; (*) Rendering will be aborted if an error occurs while writing a .vrimg file; (*) vrimg2exr failed if -dataWindow option is specified and the image is empty; (*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; (*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; (*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; (*) Export to a .vrmesh file did not take edited normals into account; (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; (*) RPC objects did not render correctly with the VRayPhysicalCamera; (*) VRayWireColor element produced wrong results with transparent objects; (*) VRayLight in Dome mode produced wrong results with matte/shadow objects; (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; (*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; Build 1.50.RC2 (7 August 2006) ============================== (*) VRaySun could not be used as a viewport camera. (*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. (*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. (*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. (*) V-Ray could crash in distributed rendering mode. (*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. Build 1.50.RC1 (5 August 2006) ============================== (*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. (*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). Build 1.49.79 (?? July 2006) ============================ (*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) Build 1.49.78 (21 July 2006) ============================ (*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). (*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). (*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. Build 1.49.77 (20 July 2006) ============================ (*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. (*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. (*) Allowed negative shutter offset for the V-Ray physical camera from the UI. (*) Bucket labels in DR mode now appear in the V-Ray VFB. Build 1.49.76 (18 July 2006) ============================ (*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. (*) Channel information was not written to a .vrimg file if the image is not rendered to memory. Build 1.49.75 (17 July 2006) ============================ (*) Added Lock button for region X/Y size in System rollout. (*) Reorganized renderer UI (System rollout in particular). (*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. Build 1.49.74 (13 July 2006) ============================ (*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. Build 1.49.73 (10 July 2006) ============================ (*) True instance rendering for motion blur when the Dynamic geometry option is used. Build 1.49.72 (07 July 2006) ============================ (*) Z-Depth render element was not computed correctly. Build 1.49.71 (05 July 2006) ============================ (*) Fixed a problem with incorrect VRayFur mapping coordinates. Build 1.49.70 (30 June 2006) ============================ (*) VRayMtlSelect name is with '_' instead of '.' Build 1.49.69 (30 June 2006) ============================ (*) VRayMtlSelect render element added. Build 1.49.68 (29 June 2006) ============================ (*) Mapped dome light could produce dots in certain situations. (*) Added a warning message box when trying to turn on a render element with the VFB on. Build 1.49.67 (28 June 2006) ============================ (*) Fixed a crash with VRayProxy if no proxy mesh file is specified. Build 1.49.66 (27 June 2006) ============================ (*) Render elements from VRayBlendMtl were not quite correct. (*) Added V-Ray logo to the V-Ray specific materials. Build 1.49.65 (26 June 2006) ============================ (*) VRayBlendMtl works correctly with VRay2SidedMtl. (*) VRay2SidedMtl produces correct render elements. (*) GI bump mapping didn't work since the VRayBlendMtl was introduced. (*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. (*) Added additive (shellac) mode for the VRayBlendMtl (*) Light portals render correctly when placed one in front of another.